Ejemplo n.º 1
0
    //SFX--

    public void Resume()
    {
        AudioSource audio = gameObject.GetComponent <AudioSource>();

        audio.Play();
        StartCoroutine(Wait());
        Level.SetActive(true);
        if (Shaft_with_spokes)
        {
            Shaft_with_spokes.SetActive(true);
        }
        InfoButton.SetActive(true);
        Pause_Menu.SetActive(false);
        PauseButton.SetActive(true);
    }
Ejemplo n.º 2
0
    public void InfoLevel2Selected()
    {
        AudioSource audio = gameObject.GetComponent <AudioSource>();

        audio.Play();
        StartCoroutine(Wait());
        Level.SetActive(false);
        if (Shaft_with_spokes)
        {
            Shaft_with_spokes.SetActive(false);
        }
        InfoButton.SetActive(false);
        Pause_Menu.SetActive(false);
        PauseButton.SetActive(false);
        if (InstructionScreen)
        {
            InstructionScreen.SetActive(true);
            ObjectDescription.SetActive(true);
            LevelBackground.SetActive(false);
        }
    }