public BasicProgram() { vertexShader = shaderBuilder.VertexShader("Common", "Uniforms", "Vertex"); fragmentShader = shaderBuilder.FragmentShader("Common", "Uniforms", "Fragment"); Shaders.AddRange(vertexShader, fragmentShader); MustLink(); }
public BasicProgram() { vertexShader = shaderBuilder.VertexShader("Common", "Uniforms", "Vertex"); fragmentShader = shaderBuilder.FragmentShader("Common", "Uniforms", "Fragment"); Shaders.AddRange(vertexShader, fragmentShader); MustLink(); }