public ShaderTransparentGenericBlock() { _flags = new Flags(1); __unnamed = new Pad(2); _extraLayersCollection = new ShaderTransparentLayerBlockCollection(_extraLayers); _mapsCollection = new ShaderTransparentGenericMapBlockCollection(_maps); _stagesCollection = new ShaderTransparentGenericStageBlockCollection(_stages); }
public ShaderTransparentChicagoBlock() { _flags = new Flags(1); __unnamed = new Pad(2); _extraFlags = new Flags(4); __unnamed2 = new Pad(8); _extraLayersCollection = new ShaderTransparentLayerBlockCollection(_extraLayers); _mapsCollection = new ShaderTransparentChicagoMapBlockCollection(_maps); }
public MainBlock() { _flags = new Flags(1); __unnamed = new Pad(2); _extraFlags = new Flags(4); __unnamed2 = new Pad(8); _extraLayersCollection = new ShaderTransparentLayerBlockCollection(_extraLayers); _fourStageMapsCollection = new ShaderTransparentChicagoMapBlockCollection(_4StageMaps); _twoStageMapsCollection = new ShaderTransparentChicagoMapBlockCollection(_2StageMaps); }