public ShaderIrOperGpr(int Index, int HalfPart) { this.Index = Index; this.HalfPart = HalfPart; RegisterSize = ShaderRegisterSize.Half; }
public ShaderIrOperGpr(int index, int halfPart) { Index = index; HalfPart = halfPart; RegisterSize = ShaderRegisterSize.Half; }
public ShaderIrOperGpr(int Index) { this.Index = Index; RegisterSize = ShaderRegisterSize.Single; }
public ShaderIrOperGpr(int index) { Index = index; RegisterSize = ShaderRegisterSize.Single; }