Ejemplo n.º 1
0
	public static string GenerateWAlpha(ShaderGenerate SG,ShaderEffect SE, ShaderLayer SL,string Line,int Effect){
		string[] Colors = new string[]{"r","g","b","a"};
		string Line1 = "(("+Line+"."+Colors[SE.Inputs[2].Type]+"-"+SL.StartNewBranch(SG,SL.GCUVs(SG,SE.Inputs[0].Get(),"0","0"),Effect)+"."+Colors[SE.Inputs[2].Type]+")*"+SE.Inputs[1].Get()+")";
		string Line2 = "(("+Line+"."+Colors[SE.Inputs[2].Type]+"-"+SL.StartNewBranch(SG,SL.GCUVs(SG,"0",SE.Inputs[0].Get(),"0"),Effect)+"."+Colors[SE.Inputs[2].Type]+")*"+SE.Inputs[1].Get()+")";
		//string retVal = "(float4("+Line1+","+Line2+","+"sqrt((1-pow("+Line1+",2)-pow("+Line2+",2))),"+Line+".a))";///2+0.5";
		string retVal = "(float4("+Line1+","+Line2+",1,"+Line+".a))";///2+0.5";
		return retVal;
	}
Ejemplo n.º 2
0
	public static string GetAddBlurString(ShaderGenerate SG,ShaderLayer SL,ShaderEffect SE,int Effect,int XAdd,int YAdd){
		string XAnti = "AntiAlias";//IN.screenPos.z/300";
		string YAnti = XAnti;//"IN.screenPos.z";
		
		
		//if (SE.Inputs[1].Input!=null)
		string XX = ((float)XAdd/SE.Inputs[0].Float).ToString()+"*"+XAnti;
		//if (SE.Inputs[2].Input!=null)
		string YY = ((float)YAdd/SE.Inputs[0].Float).ToString()+"*"+YAnti;
		
		//if (!SE.Inputs[0].On){
		//	if (SE.Inputs[1].Input!=null)
		//	YY = ((float)YAdd/SE.Inputs[0].Float).ToString()+"*"+XAnti;
		//}
		
		return "+("+SL.StartNewBranch(SG,SL.GCUVs(SG,XX,YY,"0"),Effect)+")";
		//return OldColors[ShaderUtil.FlatArray(XX,YY,W,H)];	
	}
Ejemplo n.º 3
0
	public static string GetAddBlurString(ShaderGenerate SG,ShaderLayer SL,ShaderEffect SE,int Effect,int XAdd,int YAdd){
		string XX = ((float)XAdd*SE.Inputs[1].Float/SE.Inputs[4].Float).ToString();
		string YY = ((float)YAdd*SE.Inputs[2].Float/SE.Inputs[4].Float).ToString();
		if (!SE.Inputs[0].On){
			YY = ((float)YAdd*SE.Inputs[1].Float/SE.Inputs[4].Float).ToString();
		}
		
		if (SE.Inputs[1].Input!=null)
		XX = ((float)XAdd/SE.Inputs[4].Float).ToString()+"*"+SE.Inputs[1].Get();
		if (SE.Inputs[2].Input!=null)
		YY = ((float)YAdd/SE.Inputs[4].Float).ToString()+"*"+SE.Inputs[2].Get();
		
		if (!SE.Inputs[0].On){
			if (SE.Inputs[1].Input!=null)
			YY = ((float)YAdd/SE.Inputs[4].Float).ToString()+"*"+SE.Inputs[1].Get();
		}
		
		return "+("+SL.StartNewBranch(SG,SL.GCUVs(SG,XX,YY,"0"),Effect)+")";
		//return OldColors[ShaderUtil.FlatArray(XX,YY,W,H)];	
	}