private static string Compile(string shaderCode, ShaderType shaderType, string shaderFileDir) { string GetIncludeCode(string includeName) { var includeFileName = Path.Combine(shaderFileDir, includeName); if (File.Exists(includeFileName)) { return(File.ReadAllText(includeFileName)); } return($"#error include file '{includeName}' not found"); } try { using (var shader = new ShaderGL(shaderType)) { var expandedCode = ShaderLoader.ResolveIncludes(shaderCode, GetIncludeCode); shader.Compile(expandedCode); return(shader.Log); } } catch (AccessViolationException) { return($"(1 1):ERROR: OpenGL shader compiler has crashed"); } }
private static string CompileOnGPU(string shaderCode, string sShaderType) { if (!mappingContentTypeToShaderType.TryGetValue(sShaderType, out ShaderType shaderType)) { var time = DateTime.Now.ToString("HH.mm.ss.fff"); if (ShaderContentTypes.AutoDetect == sShaderType) { shaderType = AutoDetectShaderType(shaderCode); VsStatusBar.SetText($"{time} Auto detecting shader type to '{shaderType}'"); } else { VsStatusBar.SetText($"{time} Unsupported shader type '{sShaderType}' by OpenTK shader compiler. Use an external compiler"); } } try { using (var shader = new ShaderGL(shaderType)) { shader.Compile(shaderCode); return(shader.Log); } } catch (AccessViolationException) { return($"(1 1):ERROR: OpenGL shader compiler has crashed"); } }
private static string CompileOnGPU(string shaderCode, ShaderType shaderType) { try { using (var shader = new ShaderGL(shaderType)) { shader.Compile(shaderCode); return(shader.Log); } } catch (AccessViolationException) { return($"(1 1):ERROR: OpenGL shader compiler has crashed"); } }
private static string Compile(string shaderCode, ShaderType shaderType, string shaderFileDir) { string SpecialCommentReplacement(string code, string specialComment) { var lines = code.Split(new[] { '\n' }, StringSplitOptions.None); //if UNIX style line endings still working so do not use Envirnoment.NewLine for (int i = 0; i < lines.Length; ++i) { var index = lines[i].IndexOf(specialComment); // search for special comment if (-1 != index) { lines[i] = lines[i].Substring(index + specialComment.Length); // remove everything before special comment } } return(lines.Combine("\n")); } string GetIncludeCode(string includeName) { var includeFileName = Path.Combine(shaderFileDir, includeName); if (File.Exists(includeFileName)) { var includeCode = File.ReadAllText(includeFileName); includeCode = SpecialCommentReplacement(includeCode, "//!"); return(includeCode); } return($"#error include file '{includeName}' not found"); } try { using (var shader = new ShaderGL(shaderType)) { shaderCode = SpecialCommentReplacement(shaderCode, "//!"); shaderCode = SpecialCommentReplacement(shaderCode, "//?"); var expandedCode = ShaderLoader.ResolveIncludes(shaderCode, GetIncludeCode); shader.Compile(expandedCode); return(shader.Log); } } catch (AccessViolationException) { return($"(1 1):ERROR: OpenGL shader compiler has crashed"); } }
private static string CompileOnGPU(string shaderCode, string shaderType) { // detect shader type if (!mappingContentTypeToShaderType.TryGetValue(shaderType, out ShaderType glShaderType)) { OutMessage.PaneAndBar($"Unsupported shader type '{shaderType}' by OpenTK shader compiler. Use an external compiler"); } try { using (var shader = new ShaderGL(glShaderType)) { shader.Compile(shaderCode); return(shader.Log); } } catch (AccessViolationException) { return($"(1 1):ERROR: OpenGL shader compiler has crashed"); } }
public void DetachShader(ShaderGL shader) { GL.DetachShader(program, shader.shader); }
public void AttachShader(ShaderGL shader) { GL.AttachShader(program, shader.shader); }