Ejemplo n.º 1
0
        public void TestComposition()
        {
            var writer = new SiliconStudio.Shaders.Writer.Hlsl.HlslWriter();

            //ShaderMixer.DefaultSourcePath = "..\\..\\..\\..\\..\\..\\sources\\shaders\\";

            var shader = new Shader();

            var mainShader = shader.GetMainShaderClass();

            var mix1 = ShaderExtensions.StartMix();

            mix1.Mix(new TypeName("ComputeColorStream"));

            var mix2 = ShaderExtensions.StartMix();

            mix2.Mix(new TypeName("ComputeColor"));
            mainShader.Compose("colors", mix1, mix2);

            throw new NotImplementedException();

            //var shaderCompose = ShaderMixer.LoadShaderClass("testmix");
            //shader.Mix(shaderCompose);

            //var shaderMixer = new ShaderMixer();
            //var finalShader = shaderMixer.Generate(shader);

            //var shaderCleaner = new ParadoxShaderCleaner();
            //shaderCleaner.Run(finalShader);

            //writer = new Framework.Shaders.Writer.Hlsl.HlslWriter();
            //writer.Visit(finalShader);
            //Console.WriteLine(writer.Text);
        }
Ejemplo n.º 2
0
        public void TestCompositionSub()
        {
            var writer = new SiliconStudio.Shaders.Writer.Hlsl.HlslWriter();

            //ShaderMixer.DefaultSourcePath = "..\\..\\..\\..\\..\\..\\sources\\shaders\\";

            var shader = new Shader();

            var mainShader = shader.GetMainShaderClass();

            var mix111 = ShaderExtensions.StartMix()
                         .Mix(new TypeName("ComputeColorMultiply"))
                         .Compose("color1", ShaderExtensions.StartMix()
                                  .Mix(new TypeName(new IdentifierGeneric("ComputeColorTexture", "Texture0.DiffuseTexture", "Texture0.TexCoord"))))
                         .Compose("color2", ShaderExtensions.StartMix()
                                  .Mix(new TypeName(new IdentifierGeneric("ComputeColorTextureRepeat", "Texture0.DiffuseTexture2", "Texture0.TexCoord", "10"))));

            var mix11 = ShaderExtensions.StartMix()
                        .Mix(new TypeName("ComputeColorLerpAlpha"))
                        .Compose("color1", mix111)
                        .Compose("color2", ShaderExtensions.StartMix()
                                 .Mix(new TypeName(new IdentifierGeneric("ComputeColorTextureRepeat", "Texture0.DiffuseTexture3", "Texture0.TexCoord", "10"))));

            var mix12 = ShaderExtensions.StartMix()
                        .Mix(new TypeName(new IdentifierGeneric("ComputeColorTexture", "Texture0.DiffuseTexture3", "Texture0.TexCoord2")));

            var mix1 = ShaderExtensions.StartMix()
                       .Mix(new TypeName("ComputeColorMultiply"))
                       .Compose("color1", mix11)
                       .Compose("color2", mix12);

            throw new NotImplementedException();

            //mainShader
            //    .Mix(new TypeName("ShaderBase"))
            //    .Mix(new TypeName("TransformationWVP"))
            //    .Mix(new TypeName("AlbedoSpecularBase"))
            //    .Mix(new TypeName("AlbedoDiffuseBase"))
            //    .Mix(new TypeName("NormalVSGBuffer"))
            //    .Mix(new TypeName("SpecularPowerGBuffer"))
            //    .Mix(new TypeName("PositionVSGBuffer"))
            //    .Mix(new TypeName("BRDFDiffuseLambert"))
            //    .Mix(new TypeName("BRDFSpecularBlinnPhong"))
            //    .Mix(new TypeName("AlbedoFlatShading"))
            //    .Compose("albedoDiffuse", mix1)
            //    .Compose("albedoSpecular", ShaderMixer.LoadShaderClass("ComputeColorStream"));

            //var shaderMixer = new ShaderMixer();
            //var finalShader = shaderMixer.Generate(shader);

            //var shaderCleaner = new ParadoxShaderCleaner();
            //shaderCleaner.Run(finalShader);

            //writer = new Framework.Shaders.Writer.Hlsl.HlslWriter();
            //writer.Visit(finalShader);
            ////Console.WriteLine(writer.Text);
            //File.WriteAllText(ShaderMixer.DefaultSourcePath + "testsubmix.hotei", writer.Text);
        }