Ejemplo n.º 1
0
        private void CompleteCommand()
        {
            ShBJob tempJob = selectedCharacter.ShBModel.ShbJobList[ShBInfo.JobListString.IndexOf(CurrentResistance)];

            ShBStageCompleter.ProgressClass(selectedCharacter, tempJob.Resistance, true);

            LoadAvailableJobs();
        }
Ejemplo n.º 2
0
        private void CompleteCommand()
        {
            ShBJob tempJob = selectedCharacter.ShBModel.ShbJobList[ShBInfo.JobListString.IndexOf(CurrentRecollection)];

            ShBStageCompleter.ProgressClass(selectedCharacter, tempJob.Recollection, true);

            LoadAvailableJobs();

            OnPropertyChanged(nameof(MemoryCount));
        }
        private void CompleteCommand()
        {
            ShBJob tempJob = selectedCharacter.ShBModel.ShbJobList[ShBInfo.JobListString.IndexOf(CurrentAugmentedResistance)];

            ShBStageCompleter.ProgressClass(selectedCharacter, tempJob.AugmentedResistance, true);

            LoadAvailableJobs();
            OnPropertyChanged(nameof(HarrowingCount));
            OnPropertyChanged(nameof(TorturedCount));
            OnPropertyChanged(nameof(SorrowfulCount));
        }
Ejemplo n.º 4
0
        private void CompleteCommand()
        {
            ShBJob tempJob = selectedCharacter.ShBModel.ShbJobList[ShBInfo.JobListString.IndexOf(CurrentAugmentedLawsOrder)];

            ShBStageCompleter.ProgressClass(selectedCharacter, tempJob.AugmentedLawsOrder, true);

            LoadAvailableJobs();

            OnPropertyChanged(nameof(ArtifactCount));
            OnPropertyChanged(nameof(ArtifactNeeded));
            OnPropertyChanged(nameof(CompletedOnce));
        }
        private void CompleteCommand()
        {
            ShBJob tempJob = selectedCharacter.ShBModel.ShbJobList[ShBInfo.JobListString.IndexOf(CurrentBlade)];

            ShBStageCompleter.ProgressClass(selectedCharacter, tempJob.Blades, true);

            LoadAvailableJobs();

            OnPropertyChanged(nameof(EmotionCount));
            OnPropertyChanged(nameof(EmotionNeeded));
            OnPropertyChanged(nameof(CompletedOnce));
        }