Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        scene = FindObjectOfType <SceneFader> ();

        rb          = gameObject.GetComponent <Rigidbody2D> ();
        rb.velocity = new Vector2(-Speed, 0);

        float spawnRan = Random.Range(5f, 7f);

        sfx = FindObjectOfType <SfxCtrl>();

        if (RespawnTimer == 0)
        {
            RespawnTimer = spawnRan;
        }

        if (DeathTimer == 0)
        {
            DeathTimer = 10;
        }

        if (Respawns)
        {
            Invoke("Respawn", RespawnTimer);
            Destroy(gameObject, DeathTimer);
        }

        if (!Respawns)
        {
            InvokeRepeating("turn", DeathTimer, DeathTimer);
        }
    }
Ejemplo n.º 2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        theTextbox       = FindObjectOfType <TextBoxManager> ();
        fader            = FindObjectOfType <SceneFader> ();
        playerController = FindObjectOfType <PlayerController> ();
        align            = FindObjectOfType <AlignmentCtrl> ();
        sfx = FindObjectOfType <SfxCtrl> ();

        hasActivated = false;
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        theTextbox    = FindObjectOfType <EndlessTextBoxManager> ();
        fader         = FindObjectOfType <EndlessSceneFader> ();
        endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> ();
        align         = FindObjectOfType <AlignmentCtrl> ();
        sfx           = FindObjectOfType <SfxCtrl> ();

        hasActivated = false;
    }
Ejemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        if (TurnCheckTime == 0)
        {
            TurnCheckTime = 2;
        }

        rb          = gameObject.GetComponent <Rigidbody2D> ();
        rb.velocity = new Vector2(speedX, 0);
        startingX   = transform.position.x;
        InvokeRepeating("CheckTurn", TurnCheckTime, TurnCheckTime);
        sfx = FindObjectOfType <SfxCtrl>();

        startingPos = gameObject.transform.position;
    }
Ejemplo n.º 6
0
 void Start()
 {
     DelayScene = null;
     sfx        = FindObjectOfType <SfxCtrl> ();
 }
Ejemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     sfx = FindObjectOfType <SfxCtrl> ();
 }