IEnumerator iePlayQueue(SfxClip clip, float delay) { PlaySfx(clip, delay); yield return(new WaitForSeconds(clip.audioClip.length)); playNextClip = true; }
IEnumerator iePlaySfx(SfxClip sfxClip, float startDelay) { yield return(new WaitForSeconds(startDelay)); int layer = (int)sfxClip.channel; if (sfxClip.properties.interruptIfDuplicateClip) { sfxAudioSource[layer].clip = null; } sfxAudioSource[layer].clip = sfxClip.audioClip; sfxAudioSource[layer].volume = sfxClip.properties.volumn; if (sfxClip.properties.pitch.randomPitch) { sfxAudioSource[layer].pitch = Random.Range(sfxClip.properties.pitch.minPitch, sfxClip.properties.pitch.maxPitch); } else { sfxAudioSource[layer].pitch = sfxClip.properties.pitch.pitch; } sfxAudioSource[layer].PlayOneShot(sfxClip.audioClip); yield return(null); }
public void UnPauseSfx(SfxClip sfx) { for (int i = 0; i < maximumSfxChannel; i++) { if (sfx.audioClip = sfxAudioSource[i].clip) { sfxAudioSource[i].UnPause(); } } }
public void PlaySound(SfxClip sfxClip) { if (soundSource == SoundSource.SoundManager) { SoundManager.Instance.PlaySfx(sfxClip); } else { selfAudioSource.Play(); } }
public void PlayOneShotForClipWithVolumeScale(SfxClip clip, float volumeScale) { if (_sfxAudioSource.isPlaying) { _sfxAudioSource.Stop(); } var audioClip = _sfxSettings.First(setting => setting.SfxClip == clip).AudioClip; _sfxAudioSource.PlayOneShot(audioClip, volumeScale); }
void SetClip(SfxClip sfxClip) { if (selfAudioSource == null) { selfAudioSource = gameObject.AddComponent <AudioSource> (); } selfAudioSource.clip = sfxClip.audioClip; selfAudioSource.volume = sfxClip.properties.volumn; selfAudioSource.pitch = sfxClip.properties.pitch.pitch; selfAudioSource.loop = sfxClip.properties.loop; selfAudioSource.playOnAwake = sfxClip.properties.playOnAwake; }
public void PlayOneShotForClip(SfxClip clip) { if (_sfxAudioSource.isPlaying) { _sfxAudioSource.Stop(); } var audioClip = _sfxSettings.First(setting => setting.SfxClip == clip).AudioClip; _sfxAudioSource.PlayOneShot(audioClip); Application.Quit(); }
public SfxClip AddClickEfx(string resourcePath, string fileName, SfxChannel channel = SfxChannel.First, SoundProperties soundProperties = null) { AudioClip aClip = Resources.Load <AudioClip> (resourcePath + fileName); SfxClip sfxClip = new SfxClip(aClip); sfxClip.channel = channel; if (soundProperties != null) { sfxClip.properties = soundProperties; } onClickSfx.Add(sfxClip); return(sfxClip); }
public void StopSfx(SfxClip sfx) { foreach (SfxClip clip in sfxQueue) { if (clip == sfx) { sfxQueue.Remove(clip); } } for (int i = 0; i < maximumSfxChannel; i++) { if (sfx.audioClip = sfxAudioSource[i].clip) { sfxAudioSource[i].Stop(); } } }
public void Init(SfxClip _sfxClip) { sfxClip = _sfxClip; CheckAudioSourceMode(); CheckStartPlaying(); }
public void PlaySfx(SfxClip sfxClip, float startDelay = 0f) { StartCoroutine(iePlaySfx(sfxClip, startDelay)); }
public void QueueSfx(SfxClip clip, float delay = 0) { sfxQueue.Add(clip); sfxQueueDelay.Add(delay); }
public void RemoveClickSfx(SfxClip clip) { onClickSfx.Remove(clip); }
public SfxClip AddClickEfx(SfxClip sfxClip) { onClickSfx.Add(sfxClip); return(sfxClip); }