private void Move(Vector2 dir) { if (_dead) { return; } if (Mathf.Abs(dir.x) > 0) { _dir = Mathf.Sign(dir.x); SetSide(); } // if(transform.eulerAngles.magnitude > 0) // transform.eulerAngles = Vector3.zero; _charged = Time.time - _shootHoldingTime >= ChargeTime && _shootHolding; _physics.Move(dir, Speed); _animation.Charged(_charged); Sfx.Charged(_charged); _animation.SetSpeed(_physics.Speed()); Sfx.SetSpeed(_physics.Speed()); _animation.SetSliding(_physics.Sliding); Sfx.SetSliding(_physics.Sliding); _animation.Dash(_physics.Dashing); Sfx.Dash(_physics.Dashing); if (transform.position.y < YKill) { OnDie(); } }