public void Exit() { SetupGameRef.Exit(); MainMenuRef.gameObject.SetActive(true); gameObject.SetActive(false); DarkOverlay.GetReference().SetDarkness(0f); }
public void Remove() { if (OnlineNumber == PhotonNetwork.LocalPlayer.ActorNumber && SetupGameRef.FromOnlineSetup) { SetupGameRef.Exit(); return; } TurnOff(); }
public void Exit() { SetupGameRef.Exit(); MainMenuRef.gameObject.SetActive(true); gameObject.SetActive(false); }