Ejemplo n.º 1
0
 // Read all setup ASMs from ROM.
 private void ReadSetupAsms(Rom rom, List <Tuple <int, int, string> > asms)
 {
     foreach (var a in asms)
     {
         Asm newAsm = new Asm()
         {
             Name = a.Item3
         };
         newAsm.SetSize(a.Item2 - a.Item1);
         newAsm.ReadFromROM(rom, a.Item1);
         SetupAsms.Add(newAsm);
     }
 }
Ejemplo n.º 2
0
        public void Close()
        {
            if (!ProjectLoaded)
            {
                return;
            }

            Rooms.Clear();
            DoorSets.Clear();
            Doors.Clear();
            ScrollSets.Clear();
            PlmSets.Clear();
            ScrollPlmDatas.Clear();
            Backgrounds.Clear();
            Fxs.Clear();
            SaveStations.Clear();
            LevelDatas.Clear();
            EnemySets.Clear();
            EnemyGfxs.Clear();
            ScrollAsms.Clear();
            DoorAsms.Clear();
            SetupAsms.Clear();
            MainAsms.Clear();
            TileSets.Clear();
            TileTables.Clear();
            TileSheets.Clear();
            Palettes.Clear();
            AreaMaps.Clear();
            PlmTypes.Clear();
            EnemyTypes.Clear();

            CurrentRom      = null;
            ProjectPath     = String.Empty;
            RomFileName     = String.Empty;
            ProjectFileName = String.Empty;

            RoomTiles.Clear();
            MapTiles.Clear();
            BackgroundImage = null;

            ChangesMade   = false;
            ProjectLoaded = false;
            ProjectClosed?.Invoke(this, null);
        }
Ejemplo n.º 3
0
//========================================================================================
// Object management - tools.


        private void DeleteData(Data data)
        {
            if (data is IReferenceable refdata)
            {
                refdata.DetachAllReferences();
            }
            switch (data)
            {
            case Room d:
                Rooms.Remove(d);
                break;

            case DoorSet d:
                DoorSets.Remove(d);
                break;

            case Door d:
                Doors.Remove(d);
                break;

            case ScrollSet d:
                ScrollSets.Remove(d);
                break;

            case PlmSet d:
                PlmSets.Remove(d);
                break;

            case ScrollPlmData d:
                ScrollPlmDatas.Remove(d);
                break;

            case Background d:
                Backgrounds.Remove(d);
                break;

            case Fx d:
                Fxs.Remove(d);
                break;

            case SaveStation d:
                SaveStations.Remove(d);
                break;

            case LevelData d:
                LevelDatas.Remove(d);
                break;

            case EnemySet d:
                EnemySets.Remove(d);
                break;

            case EnemyGfx d:
                EnemyGfxs.Remove(d);
                break;

            case ScrollAsm d:
                ScrollAsms.Remove(d);
                break;

            case Asm d:
                DoorAsms.Remove(d);
                SetupAsms.Remove(d);
                MainAsms.Remove(d);
                break;

            case TileSet d:
                TileSets.Remove(d);
                break;

            case TileTable d:
                TileTables.Remove(d);
                break;

            case TileSheet d:
                TileSheets.Remove(d);
                break;

            case Palette d:
                Palettes.Remove(d);
                break;

            case AreaMap d:
                AreaMaps.Remove(d);
                break;

            default:
                break;
            }
            ChangesMade = true;
        }