Ejemplo n.º 1
0
        /// <summary>
        /// Saves the current settings to the .ini file
        /// </summary>
        public void SaveSettings()
        {
            // Start by organizing the values into a tree
            SettingsNode baseNode = new SettingsNode();

            foreach (string value in _values.Keys)
            {
                string path = value;

                // Base settings, create values at the base node
                if (path.IndexOf("\\", StringComparison.Ordinal) == -1)
                {
                    baseNode[value] = _values[value];
                }
                else
                {
                    string[] subPath = path.Split('\\');

                    path = "";

                    for (int i = 0; i < subPath.Length - 1; i++)
                    {
                        if (path == "")
                        {
                            path += subPath[i];
                        }
                        else
                        {
                            path += "\\" + subPath[i];
                        }
                    }

                    baseNode.CreateNode(path)[subPath[subPath.Length - 1]] = _values[value];
                }
            }

            // Sort the nodes after they are created
            baseNode.Sort();

            // Mount the settings string
            StringBuilder output = new StringBuilder();

            baseNode.SaveToString(output);

            using (FileStream stream = new FileStream(_filePath, FileMode.OpenOrCreate, FileAccess.Write))
            {
                stream.SetLength(0);

                // Save the settings to the settings file now
                StreamWriter writer = new StreamWriter(stream, Encoding.UTF8);
                writer.Write(output.ToString().Trim());
                writer.Close();
                writer.Dispose();
            }

            baseNode.Clear();
        }
Ejemplo n.º 2
0
            /// <summary>
            /// Creates and returns the given node path
            /// If the node path already exists, it is not re-created
            /// </summary>
            /// <param name="path">The path to the node, separated by '\'</param>
            /// <returns>The topmost node of the node list</returns>
            public SettingsNode CreateNode(string path)
            {
                if (path == "")
                {
                    return(this);
                }

                SettingsNode returnNode = null;

                string[] nodes = new string[1];

                if (path.IndexOf("\\", StringComparison.Ordinal) != -1)
                {
                    nodes = path.Split('\\');
                }
                else
                {
                    nodes[0] = path;
                }

                foreach (SettingsNode node in _subNodes)
                {
                    if (node._name == nodes[0])
                    {
                        if (nodes.Length == 0)
                        {
                            returnNode = node;
                        }
                        else
                        {
                            string nextPath = "";
                            for (int i = 1; i < nodes.Length; i++)
                            {
                                if (nextPath == "")
                                {
                                    nextPath += nodes[i];
                                }
                                else
                                {
                                    nextPath += "\\" + nodes[i];
                                }
                            }

                            returnNode = node.CreateNode(nextPath);
                        }
                        break;
                    }
                }

                // If no node was found, create a new one
                if (returnNode == null)
                {
                    string nextPath = "";
                    for (int i = 1; i < nodes.Length; i++)
                    {
                        if (nextPath == "")
                        {
                            nextPath += nodes[i];
                        }
                        else
                        {
                            nextPath += "\\" + nodes[i];
                        }
                    }

                    SettingsNode newNode = new SettingsNode {
                        _parentNode = this, _name = nodes[0]
                    };

                    _subNodes.Add(newNode);

                    returnNode = nextPath == "" ? newNode : newNode.CreateNode(nextPath);
                }

                return(returnNode);
            }