public void SetTeam(TeamId team) { _visibleByTeam[Team] = false; Team = team; _visibleByTeam[Team] = true; if (_game.IsRunning) { var p = new SetTeam((this as Unit), team); _game.PacketHandlerManager.broadcastPacket(p, Core.Logic.PacketHandlers.Channel.CHL_S2C); } }
public void NotifySetTeam(IAttackableUnit unit, TeamId team) { var p = new SetTeam(unit, team); _packetHandlerManager.BroadcastPacket(p, Channel.CHL_S2C); }