Ejemplo n.º 1
0
        private void SetSignatureButton_Awake(On.SetSignatureButton.orig_Awake orig, SetSignatureButton self)
        {
            var buttonField = self.GetType().GetField("button", BindingFlags.NonPublic | BindingFlags.Instance);

            buttonField.SetValue(self, self.GetComponent <Button>());
            var button = (Button)buttonField.GetValue(self);

            button.onClick.AddListener(delegate()
            {
                if (self.gameObject.activeInHierarchy && button.interactable && LiteSingleton <CharacterSheetInfoPanel> .Singleton.SelectedSkill != null)
                {
                    var modifier = GetCharacterCreationModifierForSkillType(LiteSingleton <CharacterSheetInfoPanel> .Singleton.SelectedSkill.GetSkillType());
                    if (modifier != null && modifier.Amount > 1)
                    {
                        modifier.Amount--;
                        LiteSingleton <PlayerCharacter> .Singleton.SkillPoints++;
                        SingletonComponent <CharsheetView> .Singleton.character.Recalc();
                        SingletonComponent <CharsheetView> .Singleton.NotifyActivation();
                    }
                }
            });
        }
Ejemplo n.º 2
0
        private GenericTooltipData SetSignatureButton_GetTooltipData(On.SetSignatureButton.orig_GetTooltipData orig, SetSignatureButton self)
        {
            var skillType = LiteSingleton <CharacterSheetInfoPanel> .Singleton.SelectedSkill.GetSkillType();

            var modifier = GetCharacterCreationModifierForSkillType(skillType);

            if (modifier != null)
            {
                if (modifier.Amount > 1)
                {
                    return(new GenericTooltipData
                    {
                        Title = "Decrease " + Skill.SkillTypeToLocalizedName(skillType),
                        Description = "Click to lower " + Skill.SkillTypeToLocalizedName(skillType) + "'s base value by 1",
                        NumericInfo = ""
                    });
                }
                else
                {
                    return(new GenericTooltipData
                    {
                        Title = "Cannot decrease " + Skill.SkillTypeToLocalizedName(skillType),
                        Description = "Cannot lower " + Skill.SkillTypeToLocalizedName(skillType) + "'s base value below 1",
                        NumericInfo = ""
                    });
                }
            }
            else
            {
                return(orig(self));
            }
        }