private static bool ReadVariationData(out VariationController variation, SetSRT callback) { float valuesImportantInEditorButNotHere = 0; Vector3 ls = new Vector3(s_reader.ReadSingle(), s_reader.ReadSingle(), s_reader.ReadSingle()); valuesImportantInEditorButNotHere = s_reader.ReadSingle(); Vector3 lt = new Vector3(s_reader.ReadSingle(), s_reader.ReadSingle(), s_reader.ReadSingle()); valuesImportantInEditorButNotHere = s_reader.ReadSingle(); Vector3 lr = new Vector3(s_reader.ReadSingle(), s_reader.ReadSingle(), s_reader.ReadSingle()); valuesImportantInEditorButNotHere = s_reader.ReadSingle(); Vector3 hs = new Vector3(s_reader.ReadSingle(), s_reader.ReadSingle(), s_reader.ReadSingle()); valuesImportantInEditorButNotHere = s_reader.ReadSingle(); Vector3 ht = new Vector3(s_reader.ReadSingle(), s_reader.ReadSingle(), s_reader.ReadSingle()); valuesImportantInEditorButNotHere = s_reader.ReadSingle(); Vector3 hr = new Vector3(s_reader.ReadSingle(), s_reader.ReadSingle(), s_reader.ReadSingle()); valuesImportantInEditorButNotHere = s_reader.ReadSingle(); valuesImportantInEditorButNotHere = s_reader.ReadUInt32(); valuesImportantInEditorButNotHere = s_reader.ReadUInt32(); valuesImportantInEditorButNotHere = s_reader.ReadUInt32(); VariationType vt = (VariationType)s_reader.ReadUInt32(); valuesImportantInEditorButNotHere = s_reader.ReadUInt32(); valuesImportantInEditorButNotHere = s_reader.ReadUInt32(); lr *= Mathf.Rad2Deg; hr *= Mathf.Rad2Deg; variation = new VariationController(ls, lr, lt, hs, hr, ht, vt, callback); return(true); }
private static bool ReadMeshInfo(SetSRT objectVariationCallback, out float[] outVerts, out int floatsPerVertex, out List <VertexGroup> vertexGroups, out VariationController objectVariations) { outVerts = null; floatsPerVertex = 0; vertexGroups = null; objectVariations = null; int numVerts = 0; uint numGroups = 0; if (!ReadMeshHeader(out numVerts, out floatsPerVertex)) { Debug.Log("ERROR: Failed to ReadMeshInfo! Failed to ReadMeshHeader!\n"); return(false); } if (!ReadMeshVerts(out outVerts, numVerts * floatsPerVertex)) { Debug.Log("ERROR: Failed to ReadMeshInfo! Failed to ReadMeshVerts!\n"); ClearVertexData(out outVerts); return(false); } if (!ReadObjectLevelVariations(out objectVariations, objectVariationCallback)) { Debug.Log("ERROR: Failed to ReadMeshInfo! Failed to ReadObjectLevelVariations!\n"); ClearVertexData(out outVerts); return(false); } if (!ReadVertexGroupHeader(out numGroups)) { Debug.Log("ERROR: Failed to ReadMeshInfo! Failed to ReadVertexGroupHeader!\n"); ClearVertexData(out outVerts); return(false); } if (!ReadVertexGroupData(out vertexGroups, numGroups)) { Debug.Log("ERROR: Failed to ReadMeshInfo! Failed to ReadVertexGroupData!\n"); ClearVertexData(out outVerts); ClearVertexGroups(vertexGroups); return(false); } return(true); }
public VariationController(Vector3 ls, Vector3 lr, Vector3 lt, Vector3 hs, Vector3 hr, Vector3 ht, VariationType vt, SetSRT callback) { m_lowScale = ls; m_lowRotation = lr; m_lowTranslation = lt; m_highScale = hs; m_highRotation = hr; m_highTranslation = ht; m_variationType = vt; m_setCallback = callback; m_varyFuncs = new VaryFunc[] { VaryComponentUniform, VaryVectorUniform, VarySmoothUniform, VaryComponentBellApproximation, VaryVectorBellApproximation, VarySmoothBellApproximation }; }
public static bool LoadBaseMesh(string resourceName, SetSRT objectVariationCallback, out float[] verts, out int floatsPerVertex, out List <VertexGroup> vertexGroups, out VariationController objectVariations) { verts = null; floatsPerVertex = 0; vertexGroups = null; objectVariations = null; if (!OpenInputFile(resourceName)) { Debug.Log("ERROR: Failed to ReadMeshFromFile! Could not open resource file [" + resourceName + "]!"); return(false); } if (!CheckFormatData()) { Debug.Log("ERROR: Failed to ReadMeshFromFile! Failed to CheckFormatData! Ensure that file is of the correct format!\n"); CloseInputFile(); return(false); } if (!CheckVersionData()) { Debug.Log("ERROR: Failed to ReadMeshFromFile! Failed to CheckVersionData! You are probably trying to load a file made using an older version of the CustomIO Exporter!\n"); CloseInputFile(); return(false); } if (!ReadMeshInfo(objectVariationCallback, out verts, out floatsPerVertex, out vertexGroups, out objectVariations)) { Debug.Log("ERROR: Failed to ReadMeshFromFile! Failed to ReadMeshInfo!\n"); CloseInputFile(); return(false); } if (!CloseInputFile()) { Debug.Log("ERROR: Failed to CloseInputFile! Continuing Execution!\n"); } return(true); }
private static bool ReadObjectLevelVariations(out VariationController objectVariations, SetSRT callback) { return(ReadVariationData(out objectVariations, callback)); }
public void SetCallback(SetSRT callback) { m_setCallback = callback; }