private void OnSetPlayerAvatarPosition(SetPlayerAvatarPositionEvent gameEvent) { origin = gameEvent.origin; destination = gameEvent.destination; transform.position = new Vector3(destination.position.x, destination.position.y); }
protected void Start() { buttonText.text = levelNumber.ToString(); var user = GlobalState.User; if (user.maxLevel >= levelNumber) { filledStars = user.levels[levelNumber].stars; for (long starIndex = 0; starIndex < filledStars; ++starIndex) { starPositions[starIndex].enabled = true; } if (user.currentLevel == levelNumber) { GlobalState.EventService.Dispatch(new SnapMapToLocationEvent((RectTransform)transform)); GlobalState.EventService.AddEventHandler <AnimateStarsOnMapNodeEvent>(OnAnimateStarsOnMapNodeEvent); } if (user.maxLevel == levelNumber) { RectTransform previousMapButtonTransform = null; var previousMapButton = transform.parent.parent.Find((levelNumber - 1).ToString()); if ((user.levels[levelNumber].score == 0) && previousMapButton) { previousMapButtonTransform = previousMapButton.transform as RectTransform; } var gameEvent = new SetPlayerAvatarPositionEvent(previousMapButtonTransform, (RectTransform)transform); GlobalState.EventService.Dispatch(gameEvent); } } else { button.interactable = false; buttonIcon.enabled = false; } }