Ejemplo n.º 1
0
 void Handle(SetOnGroundEvent e)
 {
     constraint.ForEachGameObject((egoComponent, sfx, actor) =>
     {
         if (actor.guid == e.actorGuid)
         {
             sfx.footFloorSound.pitch = Random.Range(0.9f, 1.1f);
             sfx.footFloorSound.Play();
         }
     });
 }
Ejemplo n.º 2
0
 void Handle(TouchGroundEvent e)
 {
     constraint.ForEachGameObject((egoComponent, rigidbody, input, movement, actor) =>
     {
         if (e.actorGuid == actor.guid)
         {
             if (e.isTouchingGround && movement.velocity.y <= 0f)
             {
                 SetOnGround(movement);
                 var setOnGroundEvent = new SetOnGroundEvent(actor.guid);
                 EgoEvents <SetOnGroundEvent> .AddEvent(setOnGroundEvent);
             }
             else
             {
                 movement.onGround = false;
             }
         }
     });
 }