Ejemplo n.º 1
0
        public async Task ValidateClient(SessionInfoPacket packet, IRakConnection connection)
        {
            if (packet == null)
            {
                throw new ArgumentNullException(nameof(packet),
                                                ResourceStrings.ClientHandler_ValidateClient_PacketNullException);
            }

            await UchuServer.ValidateUserAsync(connection, packet.Username, packet.SessionKey)
            .ConfigureAwait(false);
        }
Ejemplo n.º 2
0
        public void ValidateClient(SessionInfoPacket packet, IRakConnection connection)
        {
            if (!Server.SessionCache.IsKey(packet.SessionKey))
            {
                Task.Run(connection.CloseAsync);
                Logger.Warning($"{connection} attempted to connect with an invalid session key");
                return;
            }

            Server.SessionCache.RegisterKey(connection.EndPoint, packet.SessionKey);
        }
Ejemplo n.º 3
0
        public async Task ValidateClientHandler(SessionInfoPacket packet, IRakConnection connection)
        {
            Logger.Information($"{connection.EndPoint}'s validating client for world!");

            if (!Server.SessionCache.IsKey(packet.SessionKey))
            {
                await connection.CloseAsync();

                Logger.Warning($"{connection} attempted to connect with an invalid session key");
                return;
            }

            Server.SessionCache.RegisterKey(connection.EndPoint, packet.SessionKey);
            var session = Server.SessionCache.GetSession(connection.EndPoint);

            await using var ctx = new UchuContext();

            // Try to find the player, disconnect if the player is invalid
            var character = await ctx.Characters.FindAsync(session.CharacterId);

            if (character == null)
            {
                Logger.Warning(
                    $"{connection} attempted to connect to world with an invalid character {session.CharacterId}"
                    );

                connection.Send(new DisconnectNotifyPacket
                {
                    DisconnectId = DisconnectId.CharacterNotFound
                });

                return;
            }

            // Initialize zone for player
            var zoneId = (ZoneId)character.LastZone;

            if (zoneId == ZoneId.VentureExplorerCinematic)
            {
                zoneId = ZoneId.VentureExplorer;
            }

            var worldServer = (WorldServer)Server;
            var zone        = await worldServer.GetZoneAsync(zoneId);

            Server.SessionCache.SetZone(connection.EndPoint, zoneId);

            connection.Send(new WorldInfoPacket
            {
                ZoneId        = zoneId,
                Checksum      = zone.Checksum,
                SpawnPosition = zone.ZoneInfo.LuzFile.SpawnPoint
            });
        }
Ejemplo n.º 4
0
        public async Task ValidateClientHandler(SessionInfoPacket packet, IRakConnection connection)
        {
            Logger.Information($"{connection.EndPoint}'s validating client for world!");

            var verified = await UchuServer.ValidateUserAsync(connection, packet.Username, packet.SessionKey);

            if (!verified)
            {
                return;
            }

            var session = UchuServer.SessionCache.GetSession(connection.EndPoint);

            await using var ctx = new UchuContext();

            // Try to find the player, disconnect if the player is invalid
            var character = await ctx.Characters.FindAsync(session.CharacterId);

            if (character == null)
            {
                Logger.Warning(
                    $"{connection} attempted to connect to world with an invalid character {session.CharacterId}"
                    );

                connection.Send(new DisconnectNotifyPacket
                {
                    DisconnectId = DisconnectId.CharacterNotFound
                });

                return;
            }

            // Initialize zone for player
            var zoneId = (ZoneId)character.LastZone;

            if (zoneId == 0)
            {
                zoneId = 1000;
            }

            var worldServer = (WorldUchuServer)UchuServer;
            var zone        = await worldServer.GetZoneAsync(zoneId);

            UchuServer.SessionCache.SetZone(connection.EndPoint, zoneId);

            connection.Send(new WorldInfoPacket
            {
                ZoneId        = zoneId,
                Checksum      = zone.Checksum,
                SpawnPosition = zone.SpawnPosition
            });
        }
Ejemplo n.º 5
0
 public async Task ValidateClient(SessionInfoPacket packet, IRakConnection connection)
 {
     await Server.ValidateUserAsync(connection, packet.Username, packet.SessionKey).ConfigureAwait(false);
 }