Ejemplo n.º 1
0
        private static void ProcessAgentResponse(HeartbeatResponse heartBeat)
        {
            SessionConfig.CopyNonNullFields(heartBeat.SessionConfig);

            if (!string.IsNullOrEmpty(heartBeat.NextScheduledMaintenanceUtc))
            {
                DateTime scheduledMaintDate;

                if (DateTime.TryParse(
                        heartBeat.NextScheduledMaintenanceUtc,
                        null,
                        DateTimeStyles.RoundtripKind,
                        out scheduledMaintDate))
                {
                    if (OnMaintenanceCallback != null)
                    {
                        OnMaintenanceCallback.Invoke(scheduledMaintDate);
                    }
                }
            }

            switch (heartBeat.Operation)
            {
            case GameOperation.Continue:
                //No Action Required.
                break;

            case GameOperation.Active:
                //Transition Server State to Active.
                CurrentState.CurrentGameState = GameState.Active;
                _configMap.Add(SessionIdKey, heartBeat.SessionConfig.SessionId);
                _configMap.Add(SessionCookieKey, heartBeat.SessionConfig.SessionCookie);

                if (OnServerActiveCallback != null)
                {
                    OnServerActiveCallback.Invoke();
                }

                break;

            case GameOperation.Terminate:
                if (CurrentState.CurrentGameState == GameState.Terminated)
                {
                    break;
                }

                //Transition Server to a Termination state.
                CurrentState.CurrentGameState = GameState.Terminating;
                if (OnShutDownCallback != null)
                {
                    OnShutDownCallback.Invoke();
                }

                break;

            default:
                Debug.LogWarning("Unknown operation received" + heartBeat.Operation);
                break;
            }

            if (IsDebugging)
            {
                Debug.LogFormat("Operation: {0}, Maintenance:{1}, State: {2}", heartBeat.Operation, heartBeat.NextScheduledMaintenanceUtc,
                                CurrentState.CurrentGameState);
            }
        }