Ejemplo n.º 1
0
 /// <summary>Takes a shot. If a surface is hit, a decal is spawned. If a player is, the player takes damage.</summary>
 /// <param name="_shootOrigin">The origin where the shot will be originated.</param>
 /// <param name="_shootDirection">The vector that the shot will travel.</param>
 public void RayShoot(Transform _shootOrigin, Vector3 _shootDirection)
 {
     if (Physics.Raycast(_shootOrigin.position, _shootDirection, out RaycastHit _hit, 999f))
     {
         if (_hit.collider.CompareTag("Player"))
         {
             _hit.collider.GetComponent <Player>().TakeDamage(damagePerShot, holdedByPlayer);
         }
         else
         {
             ServerSend.ApplyDecal(_hit.point, Quaternion.FromToRotation(Vector3.forward, _hit.normal));
         }
     }
 }