Ejemplo n.º 1
0
        public void DisplayPursuits(User invoker)
        {
            var greeting     = World.Strings.Merchant.FirstOrDefault(x => x.Key == "greeting");
            var optionsCount = 0;
            var options      = new MerchantOptions();

            options.Options = new List <MerchantDialogOption>();
            var merchant = this as Merchant;

            if (merchant?.Jobs.HasFlag(MerchantJob.Vend) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.BuyItemMenu, Text = "Buy"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.SellItemMenu, Text = "Sell"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Bank) ?? false)
            {
                optionsCount += 4;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.DepositGoldMenu, Text = "Deposit Gold"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.WithdrawGoldMenu, Text = "Withdraw Gold"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.DepositItemMenu, Text = "Deposit Item"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.WithdrawItemMenu, Text = "Withdraw Item"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Repair) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.RepairItemMenu, Text = "Fix Item"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.RepairAllItems, Text = "Fix All Items"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Skills) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.LearnSkillMenu, Text = "Learn Skill"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.ForgetSkillMenu, Text = "Forget Skill"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Spells) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.LearnSpellMenu, Text = "Learn Secret"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.ForgetSpellMenu, Text = "Forget Secret"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Post) ?? false)
            {
                if (invoker.HasParcels)
                {
                    options.Options.Add(new MerchantDialogOption {
                        Id = (ushort)MerchantMenuItem.ReceiveParcel, Text = "Receive Parcel"
                    });
                    optionsCount++;
                }
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.SendParcelMenu, Text = "Send Parcel"
                });
                optionsCount++;

                /* if user has item named "Letter"
                 *     menupacket.WriteString8("Send Letter");
                 *     menupacket.WriteUInt16((ushort)MerchantMenuItem.SendLetterMenu);
                 *     pursuitCount++;
                 * if user has incoming parcel
                 *     menupacket.WriteString8("Receive Parcel");
                 *     menupacket.WriteUInt16((ushort)MerchantMenuItem.ReceiveParcel);
                 *     pursuitCount++;
                 */
            }

            foreach (var pursuit in Pursuits)
            {
                GameLog.DebugFormat("Pursuit {0}, id {1}", pursuit.Name, pursuit.Id);
                if (pursuit.MenuCheckExpression != string.Empty)
                {
                    var ret = Script.ExecuteAndReturn(pursuit.MenuCheckExpression, invoker);
                    // If the menu check expression returns anything other than true, we don't include the
                    // pursuit on the main menu that is sent to the user
                    if (!ret.CastToBool())
                    {
                        GameLog.ScriptingDebug($"{pursuit.MenuCheckExpression} evaluated to {ret}");
                        continue;
                    }
                }
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)pursuit.Id.Value, Text = pursuit.Name
                });
                optionsCount++;
            }

            var packet = new ServerPacketStructures.MerchantResponse()
            {
                MerchantDialogType       = MerchantDialogType.Options,
                MerchantDialogObjectType = MerchantDialogObjectType.Merchant,
                ObjectId     = Id,
                Tile1        = (ushort)(0x4000 + Sprite),
                Color1       = 0,
                Tile2        = (ushort)(0x4000 + Sprite),
                Color2       = 0,
                PortraitType = 1,
                Name         = Name,
                Text         = greeting?.Value ?? string.Empty,
                Options      = options
            };

            invoker.Enqueue(packet.Packet());
        }
Ejemplo n.º 2
0
        public void DisplayPursuits(User invoker)
        {
            var greeting     = World.Strings.Merchant.FirstOrDefault(x => x.Key == "greeting");
            var optionsCount = 0;
            var options      = new MerchantOptions();

            options.Options = new List <MerchantDialogOption>();
            var merchant = this as Merchant;

            if (merchant?.Jobs.HasFlag(MerchantJob.Vend) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.BuyItemMenu, Text = "Buy"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.SellItemMenu, Text = "Sell"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Bank) ?? false)
            {
                optionsCount += 4;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.DepositGoldMenu, Text = "Deposit Gold"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.WithdrawGoldMenu, Text = "Withdraw Gold"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.DepositItemMenu, Text = "Deposit Item"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.WithdrawItemMenu, Text = "Withdraw Item"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Repair) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.RepairItemMenu, Text = "Fix Item"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.RepairAllItems, Text = "Fix All Items"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Skills) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.LearnSkillMenu, Text = "Learn Skill"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.ForgetSkillMenu, Text = "Forget Skill"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Spells) ?? false)
            {
                optionsCount += 2;
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.LearnSpellMenu, Text = "Learn Secret"
                });
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.ForgetSpellMenu, Text = "Forget Secret"
                });
            }
            if (merchant?.Jobs.HasFlag(MerchantJob.Post) ?? false)
            {
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)MerchantMenuItem.SendParcelMenu, Text = "Send Parcel"
                });
                optionsCount++;

                /* if user has item named "Letter"
                 *     menupacket.WriteString8("Send Letter");
                 *     menupacket.WriteUInt16((ushort)MerchantMenuItem.SendLetterMenu);
                 *     pursuitCount++;
                 * if user has incoming parcel
                 *     menupacket.WriteString8("Receive Parcel");
                 *     menupacket.WriteUInt16((ushort)MerchantMenuItem.ReceiveParcel);
                 *     pursuitCount++;
                 */
            }

            foreach (var pursuit in Pursuits)
            {
                Logger.DebugFormat("Pursuit {0}, id {1}", pursuit.Name, pursuit.Id);
                options.Options.Add(new MerchantDialogOption {
                    Id = (ushort)pursuit.Id.Value, Text = pursuit.Name
                });
                optionsCount++;
            }
            options.OptionsCount = (byte)optionsCount;

            var packet = new ServerPacketStructures.MerchantResponse()
            {
                MerchantDialogType       = MerchantDialogType.Options,
                MerchantDialogObjectType = MerchantDialogObjectType.Merchant,
                ObjectId     = Id,
                Tile1        = (ushort)(0x4000 + Sprite),
                Color1       = 0,
                Tile2        = (ushort)(0x4000 + Sprite),
                Color2       = 0,
                PortraitType = 0,
                Name         = Name,
                Text         = greeting?.Value ?? string.Empty,
                Options      = options
            };

            invoker.Enqueue(packet.Packet());
        }