Ejemplo n.º 1
0
        public Room(RoomManager roomManager, uint id, RoomCreationOptions options, ServerP2PGroup group)
        {
            RoomManager     = roomManager;
            Id              = id;
            Options         = options;
            TimeCreated     = DateTime.Now;
            TeamManager     = new TeamManager(this);
            GameRuleManager = new GameRuleManager(this);
            Group           = group;

            TeamManager.TeamChanged += TeamManager_TeamChanged;

            GameRuleManager.GameRuleChanged += GameRuleManager_OnGameRuleChanged;
            GameRuleManager.MapInfo          = GameServer.Instance.ResourceCache.GetMaps()[options.MatchKey.Map];
            GameRuleManager.GameRule         = RoomManager.GameRuleFactory.Get(Options.MatchKey.GameRule, this);

            Group.Join(2, false);
        }
Ejemplo n.º 2
0
        public Room Create(RoomCreationOptions options, ServerP2PGroup p2pGroup)
        {
            using (_sync.Lock())
            {
                uint id = 1;
                while (true)
                {
                    if (!_rooms.ContainsKey(id))
                    {
                        break;
                    }
                    id++;
                }

                var room = new Room(this, id, options, p2pGroup);
                _rooms.TryAdd(id, room);

                Channel.Broadcast(new SDeployGameRoomAckMessage(room.Map <Room, RoomDto>()));

                return(room);
            }
        }