public void InformAllClientAboutCharacterDisconnect(ServerNetworkManager servNetworkManager, int connectionId)
    {
        DisconnectMessage m = new DisconnectMessage(connectionId);

        foreach (Character player in allCharacters)
        {
            servNetworkManager.SendNetworkReliableMessage(m, player.ClientId);
        }
    }
    public void SendClientPosInfoOfAllOtherPlayers(ServerNetworkManager servNetworkManager, int connectionId)
    {
        /* Send client all TransformMessages about all other player characters */

        List <TransformMessage> allCharcterPositions = new List <TransformMessage>();

        foreach (Character playerCharacter in allCharacters)
        {
            if (playerCharacter.ClientId != connectionId)
            {
                TransformMessage msg = new TransformMessage(playerCharacter.ClientId);
                msg.Position.Vect3      = playerCharacter.CharacterObj.transform.position;
                msg.Rotation.Quaternion = playerCharacter.CharacterObj.transform.rotation;
                msg.Scale.Vect3         = playerCharacter.CharacterObj.transform.localScale;
                allCharcterPositions.Add(msg);
            }
        }
        MultipleTranformMessage multipleTransfMsg = new MultipleTranformMessage(allCharcterPositions.ToArray());

        servNetworkManager.SendNetworkReliableMessage(multipleTransfMsg, connectionId);
    }
    private void UpdatePlayers(ServerNetworkManager servNetworkManager)
    {
        foreach (Character p in allCharacters)
        {
            /* Check for players pushing other off the ledge */
            int winnerId = p.Update();
            if (winnerId != -1)
            {
                Character winner = allCharacters.Find(it => it.ClientId == winnerId);
                winner.CharacterObj.GetComponent <Transform>().localScale += new Vector3(0.5f, 0.5f, 0.5f);
                winner.CharacterObj.GetComponent <Rigidbody>().mass       += 0.5f;

                /* Update winner player */
                TransformMessage transfMsg = new TransformMessage(winner.ClientId);
                transfMsg.Position.Vect3      = winner.CharacterObj.transform.position;
                transfMsg.Scale.Vect3         = winner.CharacterObj.transform.localScale;
                transfMsg.Rotation.Quaternion = winner.CharacterObj.transform.rotation;
                servNetworkManager.SendNetworkReliableMessage(transfMsg, winner.ClientId);
            }
        }
    }