public void RequestGameEnd(ServerPacketData packetData)
        {
            var sessionID = packetData.SessionID;

            var roomObject = CheckRoomAndRoomUser(packetData.SessionID);

            if (roomObject.Item1 == false)
            {
                return;
            }

            var room = roomObject.Item2;

            if (room.IsGamming == false)
            {
                return;
            }


            var resPacket = new GameEndResPacket();

            resPacket.Result = (Int16)ERROR_CODE.NONE;
            resPacket.Decode(packetData.BodyData);
            ServerNetwork.SendData(sessionID, (UInt16)CL_PACKET_ID.RES_GAME_END, resPacket.ToBytes());

            room.Broadcast((UInt16)CL_PACKET_ID.NTF_GAME_END, null);


            room.IsGamming = false;
        }
        void ResponseLoginToClient(ERROR_CODE errorCode, string sessionID)
        {
            var resLogin = new LoginResPacket()
            {
                Result = (short)errorCode
            };

            ServerNetwork.SendData(sessionID, (UInt16)CL_PACKET_ID.RES_GAME_LOGIN, resLogin.ToBytes());
        }
Ejemplo n.º 3
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        public void ResponseLoginToClient(ERROR_CODE errorCode, string sessionID)
        {
            var resLogin = new PKTResLogin()
            {
                Result = (short)errorCode
            };

            var bodyData = MessagePackSerializer.Serialize(resLogin);
            var sendData = PacketToBytes.Make(PACKETID.RES_LOGIN, bodyData);

            ServerNetwork.SendData(sessionID, sendData);
        }
Ejemplo n.º 4
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        public void NotifyMustCloseToClient(ERROR_CODE errorCode, string sessionID)
        {
            var resLogin = new PKNtfMustClose()
            {
                Result = (short)errorCode
            };

            var bodyData = MessagePackSerializer.Serialize(resLogin);
            var sendData = PacketToBytes.Make(PACKETID.NTF_MUST_CLOSE, bodyData);

            ServerNetwork.SendData(sessionID, sendData);
        }
Ejemplo n.º 5
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        void ResponseEnterRoomToClient(ERROR_CODE errorCode, string sessionID)
        {
            var resRoomEnter = new PKTResRoomEnter()
            {
                Result = (short)errorCode
            };

            var bodyData = MessagePackSerializer.Serialize(resRoomEnter);
            var sendData = PacketToBytes.Make(PACKETID.RES_ROOM_ENTER, bodyData);

            ServerNetwork.SendData(sessionID, sendData);
        }