public ServerCreationEvent(MasterServerEvent mse) { if(mse == MasterServerEvent.RegistrationSucceeded) this.eventCode = ServerCreationEventCode.RegistrationSucceeded; else if(mse == MasterServerEvent.RegistrationFailedGameName || mse == MasterServerEvent.RegistrationFailedGameType || mse == MasterServerEvent.RegistrationFailedNoServer) this.eventCode = ServerCreationEventCode.MSRegistrationFailed; }
public ServerCreationEvent(MasterServerEvent mse) { if (mse == MasterServerEvent.RegistrationSucceeded) { this.eventCode = ServerCreationEventCode.RegistrationSucceeded; } else if (mse == MasterServerEvent.RegistrationFailedGameName || mse == MasterServerEvent.RegistrationFailedGameType || mse == MasterServerEvent.RegistrationFailedNoServer) { this.eventCode = ServerCreationEventCode.MSRegistrationFailed; } }
public ServerCreationEvent(ServerCreationEventCode eCode) { this.eventCode = eCode; }
public ServerCreationEvent(ServerCreationEventCode eCode) { this.eventCode = eCode; }