Ejemplo n.º 1
0
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         Ball?.Dispose();
         PlayerPaddle?.Dispose();
         AiPaddle?.Dispose();
         ServeBallHandler?.Dispose();
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// ROUND EVENTS
 /// </summary>
 public void StateChanged(IMachineStateComponent <RoundState> component, RoundState previous)
 {
     if (_round.State.Equals(RoundState.WaitingForBallServe))
     {
         Paddle servingPaddle = Components.OfType <Paddle>().Where((x) => x.Team == _round.ServingTeam).Single();
         ServeBallHandler.AssignRequiredEntities(Ball, servingPaddle);
     }
     else if (previous.Equals(RoundState.WaitingForBallServe))
     {
         ServeBallHandler.FreeRequiredEntities();
     }
 }
Ejemplo n.º 3
0
        public OngoingMatchScreen(Game game) : base(game)
        {
            Translucent = false;

            Components.Add(Ball              = new Ball(game));
            Components.Add(AiPaddle          = new Paddle(game, Team.Red));
            Components.Add(PlayerPaddle      = new Paddle(game, Team.Blue));
            Components.Add(ScoreDisplay      = new ScoreDisplay(game));
            Components.Add(FirstServerFinder = new FirstServerFinder(Game, Ball));
            Components.Add(ServeBallHandler  = new ServeBallHandler(Game));
            Components.Add(CollisionTester   = new CollisionTester(game, Ball, new List <Paddle>()
            {
                AiPaddle, PlayerPaddle
            }));
        }