void Awake() { _endOfFrameBuffer = new SerializedOscMessageBuffer(_udpBufferSize); if (enabled && Application.isPlaying && _openOnAwake) { Open(_port, _remoteIpAddress); } }
void Awake() { _endOfFrameBuffer = new SerializedOscMessageBuffer(_udpBufferSize); if (enabled && Application.isPlaying && _openOnAwake) { Open(_port, _remoteIpAddress); } }