Ejemplo n.º 1
0
        public static List <IssueRecord> CheckSceneSettingsForMissingReferences(AssetInfo sceneAsset)
        {
            var result = new List <IssueRecord>();

            var sceneSettingsObject = CSSettingsTools.GetInSceneLightmapSettings();

            if (sceneSettingsObject != null)
            {
                var initialInfo = new SerializedObjectTraverseInfo(sceneSettingsObject);
                CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) =>
                {
                    if (MissingReferenceDetector.IsPropertyHasMissingReference(property))
                    {
                        var record = SceneSettingsIssueRecord.Create(SceneSettingsKind.LightmapSettings, IssueKind.MissingReference, sceneAsset.Path, property.propertyPath);
                        result.Add(record);
                    }
                });
            }

            sceneSettingsObject = CSSettingsTools.GetInSceneRenderSettings();
            if (sceneSettingsObject != null)
            {
                var initialInfo = new SerializedObjectTraverseInfo(sceneSettingsObject);
                CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) =>
                {
                    if (MissingReferenceDetector.IsPropertyHasMissingReference(property))
                    {
                        var record = SceneSettingsIssueRecord.Create(SceneSettingsKind.RenderSettings, IssueKind.MissingReference, sceneAsset.Path, property.propertyPath);
                        result.Add(record);
                    }
                });
            }

            return(result);
        }
Ejemplo n.º 2
0
        /////////////////////////////////////////////////////////////////////////
        // Scriptable Objects Processing
        /////////////////////////////////////////////////////////////////////////

        public static void ProcessScriptableObject(AssetInfo asset, Object scriptableObject)
        {
            currentLocation = RecordLocation.Asset;

            if (missingComponentDetector.TryDetectScriptableObjectIssue(asset.Path,
                                                                        scriptableObject))
            {
                return;
            }

            var shouldTraverseProperties = missingReferenceDetector.Enabled;

            if (shouldTraverseProperties)
            {
                var initialInfo = new SerializedObjectTraverseInfo(scriptableObject);
                CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) =>
                {
                    if (property.type == "UnityEvent")
                    {
                        missingReferenceDetector.TryDetectScriptableObjectUnityEventIssue(asset.Path,
                                                                                          info.TraverseTarget.GetType().Name, property);

                        info.skipCurrentTree = true;
                        return;
                    }

                    missingReferenceDetector.TryDetectScriptableObjectIssue(asset.Path,
                                                                            info.TraverseTarget.GetType().Name, property);
                });
            }

            currentLocation = RecordLocation.Unknown;
        }
Ejemplo n.º 3
0
        public void ProcessComponent(Component component, Type componentType)
        {
            if (!enabled)
            {
                return;
            }

            existingData = null;
            newHash      = 0;

            if (!uniqueTypes.TryGetValue(componentType, out existingData))
            {
                var newData = new List <ComponentDuplicateInfo>();
                newData.Add(new ComponentDuplicateInfo(component));
                uniqueTypes.Add(componentType, newData);
            }
            else
            {
                foreach (var duplicateInfo in existingData)
                {
                    if (duplicateInfo.hash == 0)
                    {
                        var initialInfo            = new SerializedObjectTraverseInfo(duplicateInfo.reference);
                        var duplicateInfoInClosure = duplicateInfo;
                        CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) =>
                        {
                            duplicateInfoInClosure.hash += CSEditorTools.GetPropertyHash(property);
                        });
                    }
                }

                existingData.Add(new ComponentDuplicateInfo(component));
            }
        }
Ejemplo n.º 4
0
        public static List <IssueRecord> CheckSettingsAssetForMissingReferences(AssetInfo asset, AssetSettingsKind kind)
        {
            var result = new List <IssueRecord>();

            // include only supported settings files with object references

            if (kind != AssetSettingsKind.EditorSettings &&
                kind != AssetSettingsKind.GraphicsSettings &&
                kind != AssetSettingsKind.DynamicsManager &&
                kind != AssetSettingsKind.Physics2DSettings &&
                kind != AssetSettingsKind.PresetManager &&
                kind != AssetSettingsKind.VFXManager)
            {
                return(result);
            }

            var allAssets = AssetDatabase.LoadAllAssetsAtPath(asset.Path);

            if (allAssets == null || allAssets.Length <= 0)
            {
                return(result);
            }

            foreach (var assetObject in allAssets)
            {
                if (assetObject == null)
                {
                    return(result);
                }

                var traverseInfo = new SerializedObjectTraverseInfo(assetObject);

                CSTraverseTools.TraverseObjectProperties(traverseInfo, (info, property) =>
                {
                    if (MissingReferenceDetector.IsPropertyHasMissingReference(property))
                    {
                        var issue = SettingsIssueRecord.Create(kind, IssueKind.MissingReference, asset.Path,
                                                               property.propertyPath);
                        result.Add(issue);
                    }
                });
            }

            return(result);
        }
Ejemplo n.º 5
0
        public static void ProcessObject(Location currentLocation, Object inspectedUnityObject, Object target, EntryAddSettings addSettings, ProcessObjectReferenceHandler processReferenceCallback)
        {
            var onlyVisibleProperties = currentLocation != Location.ScriptAsset;
            var componentTraverseInfo = new SerializedObjectTraverseInfo(target, onlyVisibleProperties);

            string lastScriptPropertyName = null;

            CSTraverseTools.TraverseObjectProperties(componentTraverseInfo, (info, sp) =>
            {
                if (currentLocation == Location.ScriptAsset)
                {
                    if (sp.isArray)
                    {
                        if (sp.type == "string")
                        {
                            if (sp.propertyPath.IndexOf("m_DefaultReferences.Array.data[", StringComparison.OrdinalIgnoreCase) == 0)
                            {
                                if (sp.stringValue != null)
                                {
                                    lastScriptPropertyName = sp.stringValue;

                                    // skipping first pair item of the m_DefaultReferences array item
                                    sp.Next(false);
                                }
                            }
                        }
                    }
                }

                if (sp.propertyType == SerializedPropertyType.ObjectReference && sp.objectReferenceValue != null)
                {
                    string propertyName;

                    if (lastScriptPropertyName != null)
                    {
                        propertyName           = lastScriptPropertyName;
                        lastScriptPropertyName = string.Empty;
                    }
                    else
                    {
                        propertyName = sp.propertyPath;
                    }

                    /*if (string.Equals(propertyName, "m_Script", StringComparison.OrdinalIgnoreCase))
                     * {
                     *      propertyName = "Script source";
                     * }*/

                    addSettings.propertyPath = propertyName;

                    processReferenceCallback(inspectedUnityObject, sp.objectReferenceInstanceIDValue, addSettings);

                    /* material instance handling */

                    var material = sp.objectReferenceValue as Material;
                    if (material == null)
                    {
                        return;
                    }

                    if (currentLocation == Location.PrefabAssetGameObject)
                    {
                        if (AssetDatabase.GetAssetPath(material) != AssetDatabase.GetAssetPath(target))
                        {
                            return;
                        }
                        if (AssetDatabase.IsSubAsset(material))
                        {
                            return;
                        }
                    }
                    else
                    {
                        if (AssetDatabase.Contains(material))
                        {
                            return;
                        }
                    }

                    addSettings.prefix = "[Material Instance]";
                    addSettings.suffix = "(Main Texture)";

                    var mainTextureInstanceId = 0;
                    if (material.HasProperty(MainTextureShaderProperty))
                    {
                        var mainTexture       = material.mainTexture;
                        mainTextureInstanceId = mainTexture != null ? mainTexture.GetInstanceID() : 0;
                    }

                    processReferenceCallback(inspectedUnityObject, mainTextureInstanceId, addSettings);

                    addSettings.suffix = "(Shader)";

                    var shaderInstanceId = material.shader != null ? material.shader.GetInstanceID() : 0;
                    processReferenceCallback(inspectedUnityObject, shaderInstanceId, addSettings);

                    var materialSo = new SerializedObject(material);

                    var texEnvs = materialSo.FindProperty("m_SavedProperties.m_TexEnvs.Array");
                    if (texEnvs != null)
                    {
                        for (var k = 0; k < texEnvs.arraySize; k++)
                        {
                            var arrayItem = texEnvs.GetArrayElementAtIndex(k);
                            var fieldName = arrayItem.displayName;
                            if (fieldName == MainTexturePropertyName)
                            {
                                continue;
                            }

                            var textureProperty = arrayItem.FindPropertyRelative("second.m_Texture");
                            if (textureProperty != null)
                            {
                                if (textureProperty.propertyType == SerializedPropertyType.ObjectReference)
                                {
                                    addSettings.suffix = " (" + fieldName + ")";
                                    processReferenceCallback(inspectedUnityObject, textureProperty.objectReferenceInstanceIDValue, addSettings);
                                }
                            }
                            else
                            {
                                Debug.LogError(Maintainer.ConstructError("Can't get second.m_Texture from texEnvs at " + inspectedUnityObject.name));
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError(Maintainer.ConstructError("Can't get m_SavedProperties.m_TexEnvs.Array from material instance at " + inspectedUnityObject.name));
                    }
                }

                lastScriptPropertyName = null;
            });
        }
Ejemplo n.º 6
0
        /////////////////////////////////////////////////////////////////////////
        // Game Object's Components Processing
        /////////////////////////////////////////////////////////////////////////

        public static void ProcessComponent(Component component, int orderIndex)
        {
#if !UNITY_2019_1_OR_NEWER
            if (missingComponentDetector.CheckAndRecordNullComponent(component))
            {
                return;
            }
#else
            if (component == null)
            {
                return;
            }
#endif

            if ((component.hideFlags & HideFlags.HideInInspector) != 0)
            {
                return;
            }

            if (!MaintainerSettings.Issues.touchDisabledComponents)
            {
                if (EditorUtility.GetObjectEnabled(component) == 0)
                {
                    return;
                }
            }

            var componentType = component.GetType();
            var componentName = componentType.Name;

            if (MaintainerSettings.Issues.componentIgnoresFilters != null &&
                MaintainerSettings.Issues.componentIgnoresFilters.Length > 0)
            {
                if (CSFilterTools.IsValueMatchesAnyFilterOfKind(componentName, MaintainerSettings.Issues.componentIgnoresFilters, FilterKind.Type))
                {
                    return;
                }
            }

            duplicateComponentDetector.ProcessComponent(component, componentType);

            var shouldCheckPropertiesForDuplicate = duplicateComponentDetector.IsPropertiesHashCalculationRequired();
            if (shouldCheckPropertiesForDuplicate)
            {
                // skipping duplicate search for non-standard components with invisible properties
                var baseType = componentType.BaseType;
                if (baseType != null)
                {
                    if (baseType.Name == "MegaModifier")
                    {
                        shouldCheckPropertiesForDuplicate = false;
                        duplicateComponentDetector.SkipComponent();
                    }
                }
            }

            var shouldTraverseProperties = missingReferenceDetector.Enabled || shouldCheckPropertiesForDuplicate;
            if (shouldTraverseProperties)
            {
                var initialInfo = new SerializedObjectTraverseInfo(component);

                CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) =>
                {
                    if (property.type == "UnityEvent")
                    {
                        missingReferenceDetector.TryDetectUnityEventIssues(currentLocation, currentAsset.Path,
                                                                           currentGameObject, componentType, componentName, orderIndex, property);

                        info.skipCurrentTree = true;
                        return;
                    }

                    missingReferenceDetector.TryDetectIssue(currentLocation, currentAsset.Path, currentGameObject, componentType, componentName, orderIndex, property);

                    if (shouldCheckPropertiesForDuplicate)
                    {
                        duplicateComponentDetector.ProcessProperty(property);
                    }
                });
            }

            if (shouldCheckPropertiesForDuplicate)
            {
                duplicateComponentDetector.TryDetectIssue(currentLocation, currentAsset.Path, currentGameObject, componentType, componentName, orderIndex);
            }

            if (component is Terrain)
            {
                inconsistentTerrainDataDetector.ProcessTerrainComponent((Terrain)component, componentType, componentName, orderIndex);
            }
            else if (component is TerrainCollider)
            {
                inconsistentTerrainDataDetector.ProcessTerrainColliderComponent((TerrainCollider)component);
            }
            //Debug.Log("ProcessComponent: " + target.name + ":" + component);
        }