public void Save()
    {
        // Create a transform somehow, using the mesh that was previously saved.
        var avatar = Convert.ToBase64String(SerializeGameObject.Serialize(GameObject.Find(Config.ModelName)));

        Database.GetDatabase().SaveAvatar(GetUserId(), avatar);
    }
    private void PlaceModelIntoCamera()
    {
        SerializeGameObject.Deserialize(Convert.FromBase64String(Database.GetDatabase().SelectResult), GameObject.Find(Config.ModelName));
        GameObject.Find(Config.ModelName).transform.parent           = GameObject.Find("Main Camera").transform;
        GameObject.Find(Config.ModelName).transform.localEulerAngles = new Vector3(0, 180, 0);
        GameObject.Find(Config.ModelName).transform.localPosition    = new Vector3(-1.1f, 5f, 2.8f);

        DisplayButton(false);
    }