public void Save() { // Create a transform somehow, using the mesh that was previously saved. var avatar = Convert.ToBase64String(SerializeGameObject.Serialize(GameObject.Find(Config.ModelName))); Database.GetDatabase().SaveAvatar(GetUserId(), avatar); }
private void PlaceModelIntoCamera() { SerializeGameObject.Deserialize(Convert.FromBase64String(Database.GetDatabase().SelectResult), GameObject.Find(Config.ModelName)); GameObject.Find(Config.ModelName).transform.parent = GameObject.Find("Main Camera").transform; GameObject.Find(Config.ModelName).transform.localEulerAngles = new Vector3(0, 180, 0); GameObject.Find(Config.ModelName).transform.localPosition = new Vector3(-1.1f, 5f, 2.8f); DisplayButton(false); }