Ejemplo n.º 1
0
    public static void SaveGameState(SerializableCubeData cubeData, System.TimeSpan timeTakenSoFar)
    {
        PlayerPrefs.SetString(cubeDataKey, JsonUtility.ToJson(cubeData));
        //Debug.Log(timeTakenSoFar.TotalSeconds.ToString());
        PlayerPrefs.SetString(timeDataKey, timeTakenSoFar.TotalSeconds.ToString());

        PlayerPrefs.Save();

        //Debug.Log(PlayerPrefs.GetString(timeDataKey));
        //Debug.Log(PlayerPrefs.GetString(cubeDataKey));
    }
Ejemplo n.º 2
0
    //Returns true if saved data was able to be loaded
    public static bool LoadGameState(out SerializableCubeData cubeData, out System.TimeSpan timeTakenSoFar)
    {
        if (!PlayerPrefs.HasKey(cubeDataKey) || !PlayerPrefs.HasKey(timeDataKey))
        {
            Debug.LogError("Serialized data not found");
            cubeData       = default;
            timeTakenSoFar = default;
            return(false);
        }

        //Extract and unpack the cube grid data
        string jsonString = PlayerPrefs.GetString(cubeDataKey, "");

        cubeData = JsonUtility.FromJson <SerializableCubeData>(jsonString);


        //Extract and unpack the time data
        string timeAsDoubleString = PlayerPrefs.GetString(timeDataKey, "");

        timeTakenSoFar = System.TimeSpan.FromSeconds(double.Parse(timeAsDoubleString));
        //Debug.Log(timeTakenSoFar);
        return(true);
    }