Ejemplo n.º 1
0
    /* Create game objects representing the enemy's moves */
    private void Create(Sequence.Attack att)
    {
        int   rev    = (att.velocity > 0) ? 1 : -1;
        float adjust = (att.type == enemyShield) ? 0.5f : 0;         // Not a fan of this, but it works

        // Too many magic numbers. I know this is a fantasy game, but still.
        Instantiate(att.type, new Vector3(rev * -11, (6.5f / 4) * (att.height + adjust) + 0.2f, -3), Quaternion.Euler(0, 90 * rev, 0));
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        timePassed += Time.deltaTime;

        while (attacks.Count > 0 && attacks.Peek().time <= timePassed)
        {
            Sequence.Attack att = attacks.Dequeue();
            if (att.type != null)
            {
                Create(att);
            }
        }

        // Condition for exiting phase
        if (attacks.Count == 0)
        {
            timeLeft -= Time.deltaTime;
        }
        if (timeLeft <= 0)
        {
            finished = true;
        }
    }