Ejemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        myTarget = (SentinelPatrol)target;

        DrawDefaultInspector();
        //var waypoints = serializedObject.FindProperty("WaypointPatrolList");
        //EditorGUILayout.PropertyField(waypoints, new GUIContent("TEST EDITOR"), true);

        if (GUILayout.Button("ADD WAYPOINT"))
        {
            AddWaypoint();
        }

        if (GUILayout.Button("REMOVE WAYPOINT"))
        {
            RemoveWaypoint();
        }
    }
Ejemplo n.º 2
0
    private void OnSceneGUI()
    {
        myTarget = (SentinelPatrol)target;



        if (myTarget.WaypointPatrolList != null)
        {
            for (int i = 0; i < myTarget.WaypointPatrolList.Count; i++)
            {
                if (myTarget.WaypointPatrolList[i] == null)
                {
                    myTarget.WaypointPatrolList.RemoveAt(i);
                    i--;
                }
            }

            Vector3[] newWaypointPosition = new Vector3[myTarget.WaypointPatrolList.Count];

            EditorGUI.BeginChangeCheck();
            for (int i = 0; i < newWaypointPosition.Length; i++)
            {
                newWaypointPosition[i] = Handles.PositionHandle(myTarget.WaypointPatrolList[i].transform.position, Quaternion.identity);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(myTarget, "Change Look At Target Position");

                for (int i = 0; i < newWaypointPosition.Length; i++)
                {
                    myTarget.WaypointPatrolList[i].transform.position = newWaypointPosition[i];
                }
                //myTarget.Update();
            }
        }
    }