Ejemplo n.º 1
0
 /// <summary>
 /// Convert an array of unity positions back into an array used by the DLL
 /// </summary>
 /// <param name="pos"></param>
 /// <returns></returns>
 public static SenseGloveCs.Kinematics.Vect3D[] ToPosition(Vector3[] pos)
 {
     SenseGloveCs.Kinematics.Vect3D[] res = new SenseGloveCs.Kinematics.Vect3D[pos.Length];
     for (int f = 0; f < pos.Length; f++)
     {
         res[f] = SenseGlove_Util.ToPosition(pos[f]);
     }
     return(res);
 }
Ejemplo n.º 2
0
    //-------------------------------------------------------------------------------------------------------------------------
    // Conversion

    #region Conversion


    /// <summary>
    /// Convert a float[3] position taken from the DLL into a Unity Position.
    /// </summary>
    /// <param name="pos"></param>
    /// <returns></returns>
    public static Vector3 ToUnityPosition(SenseGloveCs.Kinematics.Vect3D pos)
    {
        return(new Vector3(pos.x, pos.z, pos.y));
    }
Ejemplo n.º 3
0
 /// <summary> Convert a set of euler angles from the DLL into the Unity notation. </summary>
 /// <param name="euler"></param>
 /// <returns></returns>
 public static Vector3 ToUnityEuler(SenseGloveCs.Kinematics.Vect3D euler)
 {
     euler = SenseGloveCs.Values.Degrees(euler);
     return(new Vector3(-euler.x, -euler.z, -euler.y));
 }