Ejemplo n.º 1
0
        //SendSeverDataArrayをRecvClientDataclassに変換
        public RecvCliantData RecvArrayConvertClass(SendSeverDataArray sever)
        {
            RecvCliantData rData      = new RecvCliantData(new FieldDataProxy[global.FieldSize.y, global.FieldSize.x], null, -1, null, null);
            int            severCount = 0;

            for (int i = 0; i < sever.AllFeildData.Length / global.FieldSize.x; i++)
            {
                for (int j = 0; j < sever.AllFeildData.Length / global.FieldSize.y; j++)
                {
                    //カードデータをClassに変換する
                    rData.AllFeildData[i, j]._CardData.Cost   = sever.AllFeildData[severCount].SendCardData.Cost;
                    rData.AllFeildData[i, j]._CardData.Name   = sever.AllFeildData[severCount].SendCardData.Name;
                    rData.AllFeildData[i, j]._CardData.Number = sever.AllFeildData[severCount].SendCardData.Number;
                    rData.AllFeildData[i, j]._CardData.Rarity = sever.AllFeildData[severCount].SendCardData.Rarity;
                    rData.AllFeildData[i, j]._CardData.Score  = sever.AllFeildData[severCount].SendCardData.Score;
                    rData.AllFeildData[i, j]._CardData.Text   = sever.AllFeildData[severCount].SendCardData.Text;
                    rData.AllFeildData[i, j]._CardData.Type   = sever.AllFeildData[severCount].SendCardData.Type;

                    //残りも変換
                    rData.AllFeildData[i, j].IsRankUp         = sever.AllFeildData[severCount].IsRankUp;
                    rData.AllFeildData[i, j].MaptipNumber     = sever.AllFeildData[severCount].MaptipNumber;
                    rData.AllFeildData[i, j].PossessionPlayer = sever.AllFeildData[severCount].PossessionPlayer;
                    rData.AllFeildData[i, j].RankID           = sever.AllFeildData[severCount].RankID;
                    severCount++;
                }
            }
            //プレイヤーデータを構造体に変換
            for (int i = (int)PlayerType.Player1; i < (int)PlayerType.EndPlayer; i++)
            {
                rData.AllPlayerData[i].PlayerNumber = sever.AllPlayerData[i].PlayerNumber;
                rData.AllPlayerData[i].Ranking      = sever.AllPlayerData[i].Ranking;
                rData.AllPlayerData[i].ScorePerTurn = sever.AllPlayerData[i].ScorePerTurn;
                rData.AllPlayerData[i].TotalScore   = sever.AllPlayerData[i].TotalScore;
            }
            //描画メソッドを構造体に変換
            for (int i = 0; i < sever.DrawDataList.Length; i++)
            {
                for (int j = 0; j < sever.DrawDataList[i].vs.Length; j++)
                {
                    rData.DrawDataList[i][j] = sever.DrawDataList[i].vs[j];
                }
            }
            //引くカードのデータを構造体に変換
            for (int i = 0; i < sever.DrawCardList.Length; i++)
            {
                rData.DrawCardList[i].Name   = sever.DrawCardList[i].Name;
                rData.DrawCardList[i].Number = sever.DrawCardList[i].Number;
                rData.DrawCardList[i].Rarity = sever.DrawCardList[i].Rarity;
                rData.DrawCardList[i].Score  = sever.DrawCardList[i].Score;
                rData.DrawCardList[i].Text   = sever.DrawCardList[i].Text;
                rData.DrawCardList[i].Type   = sever.DrawCardList[i].Type;
            }

            return(rData);
        }
Ejemplo n.º 2
0
        //SendSeverDataArrayをRecvClientDataclassに変換
        public RecvCliantData RecvArrayConvertClass(SendSeverDataArray sever)
        {
            RecvCliantData rData      = new RecvCliantData(new FieldDataProxy[global.FieldSize.y, global.FieldSize.x], null, -1, null, null);
            int            severCount = 0;

            for (int i = 0; i < global.FieldSize.y; i++)
            {
                for (int j = 0; j < global.FieldSize.x; j++)
                {
                    CardDataProxy  InitCard = new CardDataProxy(-1, "", "", -1, -1, -1, -1);
                    FieldDataProxy Init     = new FieldDataProxy(InitCard, -1, -1, false, -1);
                    rData.AllFeildData[i, j] = Init;
                }
            }

            //プレイヤー初期化
            PlayerDataProxy InitPlayer = new PlayerDataProxy(-1, -1, -1, -1);

            rData.AllPlayerData = new PlayerDataProxy[4];
            for (int i = 0; i < 4; i++)
            {
                rData.AllPlayerData[i] = InitPlayer;
            }

            List <List <int> > InitDrawList = new List <List <int> >();

            rData.DrawDataList = InitDrawList;

            List <CardDataProxy> InitCardData = new List <CardDataProxy>();

            rData.DrawCardList = InitCardData;

            for (int i = 0; i < sever.AllFeildData.Length / global.FieldSize.x; i++)
            {
                for (int j = 0; j < sever.AllFeildData.Length / global.FieldSize.y; j++)
                {
                    //カードデータをClassに変換する
                    rData.AllFeildData[i, j]._CardData.Cost   = sever.AllFeildData[severCount].SendCardData.Cost;
                    rData.AllFeildData[i, j]._CardData.Name   = sever.AllFeildData[severCount].SendCardData.Name;
                    rData.AllFeildData[i, j]._CardData.Number = sever.AllFeildData[severCount].SendCardData.Number;
                    rData.AllFeildData[i, j]._CardData.Rarity = sever.AllFeildData[severCount].SendCardData.Rarity;
                    rData.AllFeildData[i, j]._CardData.Score  = sever.AllFeildData[severCount].SendCardData.Score;
                    rData.AllFeildData[i, j]._CardData.Text   = sever.AllFeildData[severCount].SendCardData.Text;
                    rData.AllFeildData[i, j]._CardData.Type   = sever.AllFeildData[severCount].SendCardData.Type;

                    //残りも変換
                    rData.AllFeildData[i, j].IsRankUp         = sever.AllFeildData[severCount].IsRankUp;
                    rData.AllFeildData[i, j].MaptipNumber     = sever.AllFeildData[severCount].MaptipNumber;
                    rData.AllFeildData[i, j].PossessionPlayer = sever.AllFeildData[severCount].PossessionPlayer;
                    rData.AllFeildData[i, j].RankID           = sever.AllFeildData[severCount].RankID;
                    severCount++;
                }
            }
            //プレイヤーデータを構造体に変換
            for (int i = (int)PlayerType.Player1; i < (int)PlayerType.EndPlayer; i++)
            {
                rData.AllPlayerData[i].PlayerNumber = sever.AllPlayerData[i].PlayerNumber;
                rData.AllPlayerData[i].Ranking      = sever.AllPlayerData[i].Ranking;
                rData.AllPlayerData[i].ScorePerTurn = sever.AllPlayerData[i].ScorePerTurn;
                rData.AllPlayerData[i].TotalScore   = sever.AllPlayerData[i].TotalScore;
            }


            //描画メソッドを構造体に変換
            List <List <int> > AddData = new List <List <int> >();

            for (int i = 0; i < sever.DrawDataList.Length; i++)
            {
                List <int> ListData = new List <int>();
                for (int j = 0; j < sever.DrawDataList[i].vs.Length; j++)
                {
                    ListData.Add(sever.DrawDataList[i].vs[j]);
                    //rData.DrawDataList[i][j] = sever.DrawDataList[i].vs[j];
                }
                AddData.Add(ListData);
            }
            rData.DrawDataList = new List <List <int> >(AddData);

            //引くカードのデータを構造体に変換
            for (int i = 0; i < sever.DrawCardList.Length; i++)
            {
                CardDataProxy AddCardData = new CardDataProxy(sever.DrawCardList[i].Number, sever.DrawCardList[i].Name, sever.DrawCardList[i].Text, sever.DrawCardList[i].Cost,
                                                              sever.DrawCardList[i].Score, sever.DrawCardList[i].Type, sever.DrawCardList[i].Rarity);

                rData.DrawCardList.Add(AddCardData);
                //rData.DrawCardList[i].Name = sever.DrawCardList[i].Name;
                //rData.DrawCardList[i].Number = sever.DrawCardList[i].Number;
                //rData.DrawCardList[i].Rarity = sever.DrawCardList[i].Rarity;
                //rData.DrawCardList[i].Score = sever.DrawCardList[i].Score;
                //rData.DrawCardList[i].Text = sever.DrawCardList[i].Text;
                //rData.DrawCardList[i].Type = sever.DrawCardList[i].Type;
            }

            return(rData);
        }