Ejemplo n.º 1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "Portal" && TPCooldown <= 0)
        {
            TPCooldown = 0.05f;
            SelfPortal portal = collider.GetComponentInParent <SelfPortal>();
            if (portal != null)
            {
                PortalManager portalManager = portal.getPortalManager();
                if (portalManager != null)
                {
                    //save origine porsition rotation velocity
                    Vector3    originPos       = transform.position;
                    Quaternion originRot       = transform.rotation;
                    Vector3    origineVelocity = body.velocity;

                    //change rotation
                    transform.rotation = portalManager.GetOffsetRotation(originRot, originPos);
                    //change position
                    transform.position = portalManager.GetOffsetPosition(originPos);
                    //change velocity
                    body.velocity = portalManager.GetOffsetRotation(Quaternion.Euler(origineVelocity), originPos) * origineVelocity;
                    //GetComponentInChildren<PlayerCamera>().setCameraRotation();
                    //cam.MoveRotation(Quaternion.Euler(new Vector3(portalManager.GetOffsetRotation(originRot, originPos).x, portalManager.GetOffsetRotation(originRot, originPos).y, portalManager.GetOffsetRotation(originRot, originPos).z)));


                    portalManager.Traveling();
                }
            }
        }
    }
Ejemplo n.º 2
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "Portal" && TPCooldown <= 0)
        {
            TPCooldown = 0.05f;
            SelfPortal portal = collider.GetComponentInParent <SelfPortal>();

            if (portal != null)
            {
                PortalManager portalManager = portal.getPortalManager();

                if (portalManager != null)
                {
                    //characterController.enabled = false;
                    // portalManager.GetTpTransform(transform, transform);
                    //characterController.enabled = true;
                }
            }
        }
    }