Ejemplo n.º 1
0
        public static void PlayerSetTarget(GameObject target)
        {
            var livingEntityBhv = target.GetComponent <LivingEntityBehaviour>();

            if (livingEntityBhv == null)
            {
                return;
            }
            Selectors.RemoveSelector(SelectorType.TARGET);
            var targetEntity = livingEntityBhv.Entity;
            var entityType   = targetEntity.EntityType;

            if (entityType == EntityType.MONSTER)
            {
                UnityClient.Player.Target = targetEntity;
                UnityClient.TcpClient.Send(new EntityTargetPacket()
                {
                    WhoUuid    = UnityClient.Player.UID,
                    TargetUuid = UnityClient.Player.Target.UID
                });
                Selectors.AddSelector(target, SelectorType.TARGET, Color.red);
                var path = UnityClient.Map.FindPath(UnityClient.Player.Position, target.GetMapPosition());
                if (path != null)
                {
                    UnityClient.Player.Behaviour.Route = path;
                    Selectors.HideSelector();
                }
            }
        }
Ejemplo n.º 2
0
 public void Die()
 {
     Dead = true;
     UnityClient.Map.UpdateEntityPosition(Entity, Entity.Position, null);
     Destroy(this.GetComponent <BoxCollider2D>()); // so its not clickable
     Destroy(HealthBar.gameObject);
     SpriteSheets.ForEach(spriteSheet =>
     {
         spriteSheet.SetAnimation(SpriteAnimations.DEAD);
     });
     if (UnityClient.Player.Target?.UID == this.Entity.UID)
     {
         UnityClient.Player.Behaviour.StopMovement();
         Selectors.RemoveSelector(SelectorType.TARGET);
     }
 }
Ejemplo n.º 3
0
        public static void PlayerSetTarget(GameObject target)
        {
            Selectors.RemoveSelector("targeted");
            var objType = FactoryMethods.GetType(target);

            if (objType == FactoryObjectTypes.MONSTER)
            {
                UnityClient.Player.Target = target;
                Selectors.AddSelector(target, "targeted", Color.red);
                var path = UnityClient.Map.FindPath(UnityClient.Player.Position, target.GetMapPosition());
                if (path != null)
                {
                    UnityClient.Player.FollowingPath = path;
                    Selectors.HideSelector();
                }
            }
        }