Ejemplo n.º 1
0
            public IEnumerator WHEN_GetSubScoreForBalloonesFunctionCalled_BalloonsSubScoreReturned()
            {
                ClearSelectiveVisualMeasure();

                // Set values for SelectiveVisualMeasure.subScoreBalloons
                SelectiveVisualMeasure.subScoreBalloons.AbilityName = AbilityName.SELECTIVE_VISUAL;
                SelectiveVisualMeasure.subScoreBalloons.GameName    = GameName.BALLOONS;
                SelectiveVisualMeasure.subScoreBalloons.Score       = 49;
                SelectiveVisualMeasure.subScoreBalloons.Weight      = 2;

                // Call tested function
                SubscoreStorage returnedSubscoreBalloons = SelectiveVisualMeasure.GetSubScoreForBalloons();
                SubscoreStorage expectedSubscoreBalloons = SelectiveVisualMeasure.subScoreBalloons;

                yield return(null);

                // Test SelectiveVisualMeasure.subScoreBalloons is correctly returned
                Assert.AreEqual(expectedSubscoreBalloons.AbilityName, returnedSubscoreBalloons.AbilityName);
                Assert.AreEqual(expectedSubscoreBalloons.GameName, returnedSubscoreBalloons.GameName);
                Assert.AreEqual(expectedSubscoreBalloons.Score, returnedSubscoreBalloons.Score);
                Assert.AreEqual(expectedSubscoreBalloons.Weight, returnedSubscoreBalloons.Weight);
            }
        /// <summary>
        /// UpdateSubScoreSeq is to derive all subscore records and
        /// add these records to the subScoreSeq.
        /// </summary>
        private static void UpdateSubScoreSeq()
        {
            // Update subscores of abilities tested by Balloons and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlayBalloons)
            {
                //get subscore for (Flicking, Balloons)
                SubscoreStorage flicking_balloons = PointingMeasure.GetSubScoreForBalloons();
                //get subscore for (Inhibition, Balloons)
                SubscoreStorage inhibition_balloons = InhibitionMeasure.GetSubScoreForBalloons();
                //get subscore for (Selective Visual, Balloons)
                SubscoreStorage selectiveVisual_balloons = SelectiveVisualMeasure.GetSubScoreForBalloons();

                //add subScore to subScoreSeq
                subScoreSeq.Add(flicking_balloons);
                subScoreSeq.Add(inhibition_balloons);
                subScoreSeq.Add(selectiveVisual_balloons);
            }

            // Update subscores of abilities tested by Squares and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlaySquares)
            {
                //get subscore for (Selective Visual, Squares)
                SubscoreStorage selectiveVisual_squares = SelectiveVisualMeasure.GetSubScoreForSquares();
                //get subscore for (Visuospatial Sketchpad, Squares)
                SubscoreStorage visuospatialSketchpad_squares = VisuospatialSketchpadMeasure.GetSubScoreForSquares();

                //add subScore to subScoreSeq
                subScoreSeq.Add(selectiveVisual_squares);
                subScoreSeq.Add(visuospatialSketchpad_squares);
            }

            // Update subscores of abilities tested by Catch The Thief and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlayCTF)
            {
                //get subscore for (Inhibition, Catch The Thief)
                SubscoreStorage inhibition_ctf = InhibitionMeasure.GetSubScoreForCTF();
                //get subscore for  (Selective Visual, Catch The Thief)
                SubscoreStorage selectiveVisual_ctf = SelectiveVisualMeasure.GetSubScoreForCTF();

                //add subScore to subScoreSeq
                subScoreSeq.Add(inhibition_ctf);
                subScoreSeq.Add(selectiveVisual_ctf);
            }

            // Update subscores of abilities tested by ImageHit and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlayImageHit)
            {
                //get subscore for (Object Recognition, ImageHit)
                SubscoreStorage objectRecognition_imageHit = ObjectRecognitionMeasure.GetSubScoreForImageHit();
                //get subscore for (Inhibition, ImageHit)
                SubscoreStorage inhibition_imageHit = InhibitionMeasure.GetSubScoreForImageHit();
                //get subscore for  (Selective Visual, ImageHit)
                SubscoreStorage selectiveVisual_imageHit = SelectiveVisualMeasure.GetSubScoreForImageHit();

                //add subScore to subScoreSeq
                subScoreSeq.Add(objectRecognition_imageHit);
                subScoreSeq.Add(inhibition_imageHit);
                subScoreSeq.Add(selectiveVisual_imageHit);
            }

            // Update subscores of abilities tested by Catch The Ball and add them to sequence
            // If the game has been played, update the score
            if (!notYetCatchTheBall)
            {
                //get subscore for (Time To Contact, Catch The Ball)
                SubscoreStorage timeToContact_catchTheBall = TimeToContact.GetSubScoreForCatchTheBall();

                //add subScore to subScoreSeq
                subScoreSeq.Add(timeToContact_catchTheBall);
            }

            // Update subscores of abilities tested by Save One Ball and add them to sequence
            // If the game has been played, update the score
            if (!notYetSaveOneBall)
            {
                //get subscore for (Time To Contact, Save One Ball)
                SubscoreStorage timeToContact_saveOneBall = TimeToContact.GetSubScoreForSaveOneBall();

                //add subScore to subScoreSeq
                subScoreSeq.Add(timeToContact_saveOneBall);
            }

            // Update subscores of abilities tested by Judge The Ball and add them to sequence
            // If the game has been played, update the score
            if (!notYetJudgeTheBall)
            {
                //get subscore for (Time To Contact, Judge The Ball)
                SubscoreStorage timeToContact_judgeTheBall = TimeToContact.GetSubScoreForJudgeTheBall();

                //add subScore to subScoreSeq
                subScoreSeq.Add(timeToContact_judgeTheBall);
            }
        }