Ejemplo n.º 1
0
    private void Finish(bool isUnit, Unit unit, Vector2 pos)
    {
        if (!Active)
        {
            Debug.LogError("Finish was called when not active!");
            return;
        }
        Active = false;

        if (this.output != null)
        {
            this.output.Invoke(isUnit, unit, pos);
            this.output = null;
        }
        else
        {
            Debug.LogError("Output is null when finish was called.");
        }
    }
Ejemplo n.º 2
0
 public void GetSelection(SelectionOutput t, bool allowPositions, bool allowUnits)
 {
     if (Active)
     {
         Debug.LogError("Unit or pos selection is already active, cannot use right now!");
         return;
     }
     if (t == null)
     {
         Debug.LogError("The selection output parameter was null.");
         return;
     }
     if (!allowPositions && !allowUnits)
     {
         Debug.LogError("You must allow either positions or units, or both, to run this selection query. Ignored.");
         return;
     }
     this.output         = t;
     this.AllowPositions = allowPositions;
     this.AllowUnits     = allowUnits;
     Active = true;
 }