Ejemplo n.º 1
0
        protected override void                 FillTab()
        {
            Rect rect1 = new Rect(0.0f, 0.0f, ITab_AutomatedFactory.WinSize.x, ITab_AutomatedFactory.WinSize.y).ContractedBy(10f);

            Text.Font = GameFont.Medium;
            Widgets.Label(rect1, SelectedFactory.def.LabelCap);
            Rect rect2 = rect1;

            rect2.yMin += 35f;
            Vector2 vector = rect2.position;

            rect2.xMin += 20f;
            Text.Font   = GameFont.Small;
            for (int index = 0; index < products.Count; ++index)
            {
                var product = products[index];
                if (SelectedFactory.FindRecipeForProduct(product) != null)
                {
                    Widgets.Label(rect2, product.LabelCap);
                    Widgets.Checkbox(vector, ref allowed[index], 16f);
                    TooltipHandler.TipRegion(rect2, tips[index]);
                    rect2.yMin += 20f;
                    vector.y   += 20f;
                }
            }
        }
Ejemplo n.º 2
0
 public override void                    TabUpdate()
 {
     for (int index = 0; index < products.Count; ++index)
     {
         SelectedFactory.SetAllowed(products[index], allowed[index]);
     }
 }
Ejemplo n.º 3
0
 public override void                    OnOpen()
 {
     products = SelectedFactory.AllProducts();
     allowed  = new bool[products.Count];
     tips     = new TipSignal[products.Count];
     for (int index = 0; index < products.Count; ++index)
     {
         var product = products[index];
         allowed[index] = SelectedFactory.GetAllowed(product);
         string tipText = "";
         var    recipe  = SelectedFactory.FindRecipeForProduct(product);
         if (recipe != null)
         {
             foreach (var ingredient in recipe.ingredients)
             {
                 if (!ingredient.filter.Summary.NullOrEmpty())
                 {
                     tipText += recipe.IngredientValueGetter.BillRequirementsDescription(ingredient) + "\n";
                 }
             }
         }
         tips[index].text = tipText;
     }
 }