void Update() { if (selectlanguage.CurrrentLanguage() != lang) { loadXml(); ChangeBtnTextsToCurLang(data); } }
void Update() { if (selectlanguage.CurrrentLanguage() != lang) { lang = selectlanguage.CurrrentLanguage(); data = loadXml(); TextEchoHandler(data); Debug.Log("Current Language: " + lang); } }
void Start() { selectlanguage = FindObjectOfType <SelectLanguage>(); lang = selectlanguage.CurrrentLanguage(); data = loadXml(); //Debug.Log("language in start: "+lang); }
void Start() { selectlanguage = FindObjectOfType <SelectLanguage>(); lang = selectlanguage.CurrrentLanguage(); SourceFile = (TextAsset)Resources.Load("dataFiles/data-" + lang, typeof(TextAsset)); data.LoadXml(SourceFile.text); //Debug.Log(data); //Debug.Log("data: " + data.SelectNodes("/strings/string[@id='homeText']")[0].InnerText.ToString()); }
void Start() { //Debug.Log("Background Initiated" + currentLang); selectlanguage = FindObjectOfType <SelectLanguage>(); currentLang = selectlanguage.CurrrentLanguage(); backGround = GameObject.Find("BackGround"); // Debug.Log("Background Initiated"+ currentLang); SetUpBackground(); }