Ejemplo n.º 1
0
    void SetUp()
    {
        var unit = CompornentUtility.FindCompornentOnScene <UnitSelector>().ActivUnit;

        unitBehaviour = new MoveBehaviour(unit);
        unitBehaviour.SetUp();
    }
Ejemplo n.º 2
0
    private void Start()
    {
        selector          = AddSelector();
        selector.OnSelect = Selected;

        selectCollider.SetActive(false);
    }
Ejemplo n.º 3
0
    void BehaviourSetUp()
    {
        TurnManager.Instance.NextTurn();
        var unit = CompornentUtility.FindCompornentOnScene <UnitSelector>().ActivUnit;

        if (unit.Army == PlayerInfo.Instance.team)
        {
            unitBehaviour = new MoveBehaviour(unit);
        }
        else
        {
        }
        unitBehaviour.SetUp();
    }
Ejemplo n.º 4
0
	// Use this for initialization
	void Start ()
	{
		DefaultSize = 1.2f * ISSCBGrid.ISSC_BLOCK_UNIT_SIZE;
		sb = SelectBehaviour.Change;
	}
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     DefaultSize = 1.2f * ISSCBGrid.ISSC_BLOCK_UNIT_SIZE;
     sb          = SelectBehaviour.Change;
 }
 private void setupSelection()
 {
     selector          = this.gameObject.AddComponent <SelectBehaviour>();
     selector.OnSelect = this.Selected;
 }
Ejemplo n.º 7
0
    public void SelectCollision(bool entered, SelectBehaviour selector)
    {
        canSelect = entered;

        this.selector = entered == true ? selector : null;
    }