Ejemplo n.º 1
0
        private void FillTabGuest(Rect rect)
        {
            //ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.PrisonerTab, KnowledgeAmount.GuiFrame);
            var title            = SelPawn.royalty?.MostSeniorTitle;
            var isRoyal          = title != null;
            var friends          = isRoyal ? SelPawn.GetFriendsSeniorityInColony() : SelPawn.GetFriendsInColony();
            var friendsRequired  = isRoyal ? RequiredSeniority : RequiredFriends;
            var friendPercentage = 100f * friends / friendsRequired;


            var tryImprove     = SelPawn.ImproveRelationship();
            var tryMakeFriends = SelPawn.MakeFriends();

            listingStandard.ColumnWidth = size.x - 20;

            var comp = SelPawn.CompGuest();

            // If the lord is not on the map it's invalid!
            if (comp?.lord != null && comp.lord.ownedPawns.Contains(SelPawn) && SelPawn.Map.lordManager.lords.Contains(comp.lord))
            {
                listingStandard.Gap();
                string labelStay     = "AreaToStay".Translate();
                string labelBuy      = "AreaToBuy".Translate();
                var    rectStayLabel = listingStandard.GetRect(Text.CalcHeight(labelStay, listingStandard.ColumnWidth));
                var    rectStay      = listingStandard.GetRect(24);
                var    rectBuyLabel  = listingStandard.GetRect(Text.CalcHeight(labelBuy, listingStandard.ColumnWidth));
                var    rectBuy       = listingStandard.GetRect(24);

                DialogUtility.LabelWithTooltip(labelStay, "AreaToStayTooltip".Translate(), rectStayLabel);
                GenericUtility.DoAreaRestriction(rectStay, comp.GuestArea, SetAreaRestriction, AreaUtility.AreaAllowedLabel_Area);
                DialogUtility.LabelWithTooltip(labelBuy, "AreaToBuyTooltip".Translate(), rectBuyLabel);
                GenericUtility.DoAreaRestriction(rectBuy, comp.ShoppingArea, SetAreaShopping, GenericUtility.GetShoppingLabel);

                var rectImproveRelationship = listingStandard.GetRect(Text.LineHeight);
                DialogUtility.CheckboxLabeled(listingStandard, "ImproveRelationship".Translate(), ref tryImprove, rectImproveRelationship, false, txtImproveTooltip);
                var rectMakeFriends = listingStandard.GetRect(Text.LineHeight);
                DialogUtility.CheckboxLabeled(listingStandard, "MakeFriends".Translate(), ref tryMakeFriends, rectMakeFriends, false, txtMakeFriendsTooltip);

                comp.entertain   = tryImprove;
                comp.makeFriends = tryMakeFriends;

                listingStandard.Gap(50);

                var rectSetDefault = new Rect(rect.xMax - buttonSize.x - 10, 160, buttonSize.x, buttonSize.y);
                var rectSendHome   = new Rect(rect.xMin - 10, 160, buttonSize.x, buttonSize.y);
                DrawButton(() => SetAllDefaults(SelPawn), txtMakeDefault, rectSetDefault, false, txtMakeDefaultTooltip);
                DrawButton(() => SendHomeDialog(SelPawn.GetLord()), txtSendAway, rectSendHome, false, txtSendAwayTooltip);

                var rectRecruitButton = new Rect(rect.xMin - 10 + 10 + buttonSize.x, 160, buttonSize.x, buttonSize.y);
                if (friends >= friendsRequired)
                {
                    var disabled = !SelPawn.MayRecruitAtAll() || !SelPawn.MayRecruitRightNow();
                    DrawButton(() => RecruitDialog(SelPawn, false), txtRecruit, rectRecruitButton, disabled, txtRecruitTooltip);
                }
                else if (!isRoyal)
                {
                    var disabled = !SelPawn.MayRecruitAtAll() || !SelPawn.MayRecruitRightNow();
                    DrawButton(() => RecruitDialog(SelPawn, true), txtForceRecruit, rectRecruitButton, disabled, txtForceRecruitTooltip);
                }

                // Highlight defaults
                if (Mouse.IsOver(rectSetDefault))
                {
                    Widgets.DrawHighlight(rectStay);
                    Widgets.DrawHighlight(rectStayLabel);
                    Widgets.DrawHighlight(rectBuy);
                    Widgets.DrawHighlight(rectBuyLabel);
                    Widgets.DrawHighlight(rectImproveRelationship);
                    Widgets.DrawHighlight(rectMakeFriends);
                }
            }

            if (SelPawn.Faction != null)
            {
                listingStandard.Label(txtRecruitmentPenalty.Translate(SelPawn.RecruitPenalty().ToString("##0"), SelPawn.ForcedRecruitPenalty().ToString("##0")));
                listingStandard.Label(txtFactionGoodwill + ": " + SelPawn.Faction.PlayerGoodwill.ToString("##0"));
            }

            listingStandard.Gap();

            if (isRoyal)
            {
                listingStandard.Label($"{"SeniorityRequirement".Translate(friends / 100, friendsRequired / 100)}:");
            }
            else
            {
                listingStandard.Label($"{"FriendsRequirement".Translate(friends, friendsRequired)}:");
            }

            listingStandard.Slider(Mathf.Clamp(friendPercentage, 0, 100), 0, 100);
            if (friendPercentage <= 99)
            {
                // Remove color from AdjustedFor and then Colorize
                listingStandard.Label(ColoredText.StripTags("NotEnoughFriends".Translate(SelPawn.GetMinRecruitOpinion()).AdjustedFor(SelPawn)).Colorize(Color.red));
            }
            else
            {
                listingStandard.Label("CanNowBeRecruited".Translate().AdjustedFor(SelPawn));
            }


            // Will only have score while "checked in", becomes 0 again when guest leaves
            if (SelPawn.GetVisitScore(out var score))
            {
                listingStandard.Label(txtHospitality + ":");
                listingStandard.Slider(score, 0f, 1f);
            }
        }