Ejemplo n.º 1
0
 internal void PublishEvent(SeerEvent seerEvent)
 {
     if (!_eventQueueOpen)
     {
         return;
     }
     _eventQueue.Enqueue(seerEvent);
 }
Ejemplo n.º 2
0
 internal void PublishEvent(SeerEvent seerEvent)
 {
     if (!_eventQueueOpen)
     {
         return;
     }
     if (seerEvent.HighPriority)
     {
         _eventQueueHighPriority.Enqueue(seerEvent);
     }
     else
     {
         _eventQueueLowPriority.Enqueue(seerEvent);
     }
 }
Ejemplo n.º 3
0
        private void OnEventReceived(SeerEvent seerEvent)
        {
            try
            {
                // make sure it's valid to begin with and from a backend.
                if (!seerEvent.IsValid() || 10 > (int)seerEvent.EventSource)
                {
                    return;
                }

                seerEvent.Game = this;

                // pass exceptions up immediately
                if (seerEvent is BackendExceptionEvent backendExceptionEvent)
                {
                    BmpSeer.Instance.PublishEvent(backendExceptionEvent);
                    return;
                }

                // deduplicate if needed
                if (seerEvent.DedupeThreshold > 0)
                {
                    if (_eventDedupeHistory.ContainsKey(seerEvent.EventType) && _eventDedupeHistory[seerEvent.EventType] + seerEvent.DedupeThreshold >= seerEvent.TimeStamp)
                    {
                        return;
                    }
                    _eventDedupeHistory[seerEvent.EventType] = seerEvent.TimeStamp;
                }

                switch (seerEvent)
                {
                case ActorIdChanged actorId:
                    if (ActorId != actorId.ActorId)
                    {
                        ActorId = actorId.ActorId;
                        BmpSeer.Instance.PublishEvent(actorId);
                    }
                    break;

                case ChatLog chatLogEvent:
                    // Currently unused.
                    break;

                case ChatStatusChanged chatStatus:
                    if (ChatStatus != chatStatus.ChatStatus)
                    {
                        ChatStatus = chatStatus.ChatStatus;
                        BmpSeer.Instance.PublishEvent(chatStatus);
                    }
                    break;

                case ConfigIdChanged configId:
                    if (!ConfigId.Equals(configId.ConfigId))
                    {
                        ConfigId = configId.ConfigId;
                        BmpSeer.Instance.PublishEvent(configId);
                    }
                    break;

                case EnsembleRejected ensembleRejected:
                    BmpSeer.Instance.PublishEvent(ensembleRejected);
                    break;

                case EnsembleRequested ensembleRequested:
                    BmpSeer.Instance.PublishEvent(ensembleRequested);
                    break;

                case EnsembleStarted ensembleStarted:
                    BmpSeer.Instance.PublishEvent(ensembleStarted);
                    break;

                // Currently unused. Currently unavailable from Machina backend.
                // case EnsembleStopped ensembleStopped:
                //    Seer.Instance.PublishEvent(ensembleStopped);
                //    break;

                case InstrumentHeldChanged instrumentHeld:
                    if (!InstrumentHeld.Equals(instrumentHeld.InstrumentHeld))
                    {
                        InstrumentHeld = instrumentHeld.InstrumentHeld;
                        BmpSeer.Instance.PublishEvent(instrumentHeld);
                    }
                    break;

                case IsBardChanged isBard:
                    if (IsBard != isBard.IsBard)
                    {
                        IsBard = isBard.IsBard;
                        BmpSeer.Instance.PublishEvent(isBard);
                    }
                    break;

                case KeyMapChanged keyMap:
                    if (!NavigationMenuKeys.Equals(keyMap.NavigationMenuKeys) ||
                        !InstrumentToneMenuKeys.Equals(keyMap.InstrumentToneMenuKeys) ||
                        !InstrumentKeys.Equals(keyMap.InstrumentKeys) ||
                        !InstrumentToneKeys.Equals(keyMap.InstrumentToneKeys) ||
                        !NoteKeys.Equals(keyMap.NoteKeys))
                    {
                        NavigationMenuKeys     = keyMap.NavigationMenuKeys;
                        InstrumentToneMenuKeys = keyMap.InstrumentToneMenuKeys;
                        InstrumentKeys         = keyMap.InstrumentKeys;
                        InstrumentToneKeys     = keyMap.InstrumentToneKeys;
                        NoteKeys = keyMap.NoteKeys;
                        BmpSeer.Instance.PublishEvent(keyMap);
                    }
                    break;

                case PartyMembersChanged partyMembers:
                    if (!PartyMembers.KeysEquals(partyMembers.PartyMembers))
                    {
                        PartyMembers = partyMembers.PartyMembers;
                        BmpSeer.Instance.PublishEvent(partyMembers);
                    }
                    break;

                case PlayerNameChanged playerName:
                    if (!PlayerName.Equals(playerName.PlayerName))
                    {
                        PlayerName = playerName.PlayerName;
                        BmpSeer.Instance.PublishEvent(playerName);
                    }
                    break;

                case HomeWorldChanged homeWorld:
                    if (!HomeWorld.Equals(homeWorld.HomeWorld))
                    {
                        HomeWorld = homeWorld.HomeWorld;
                        BmpSeer.Instance.PublishEvent(homeWorld);
                    }
                    break;
                }
            }
            catch (Exception ex)
            {
                BmpSeer.Instance.PublishEvent(new GameExceptionEvent(this, Pid, ex));
            }
        }
 public static void Publish(this SeerEvent e)
 {
 }