Ejemplo n.º 1
0
 void Update()
 {
     if (state == SecondCameraState.Still)
     {
         this.GetComponent <Camera>().enabled = true;
         Vector3 targetPos       = referencePoint.position;
         Vector3 targetLookAtPos = referencePoint.position + referencePoint.forward;
         //transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocity_p, 1 / moveSpeed);
         transform.position = targetPos;
         //Quaternion euler1 = transform.rotation;
         transform.LookAt(targetLookAtPos);
         //Quaternion euler2 = transform.rotation;
         //transform.rotation = Quaternion.Slerp(euler1, euler2, Time.deltaTime * rotateSpeed);
     }
     else if (state == SecondCameraState.Swing)
     {
         this.GetComponent <Camera>().enabled = true;
         transform.position = target.position;
         transform.LookAt(target_LookAt);
         swingTimer += Time.deltaTime;
         if (swingTimer < swingLastingTime)
         {
             target_LookAt += transform.InverseTransformVector(new Vector3(Time.deltaTime * swingSpeed, 0f, 0f));
         }
         else
         {
             state = SecondCameraState.none;
         }
     }
     else
     {
         swingTimer = 0.0f;
         this.GetComponent <Camera>().enabled = false;
         transform.position = MainCamera.transform.position;
         transform.rotation = MainCamera.transform.rotation;
     }
 }
Ejemplo n.º 2
0
 public void Swing()
 {
     state = SecondCameraState.Swing; MainCamera.GetComponent <Camera>().enabled = true;
 }
Ejemplo n.º 3
0
 public void Still()
 {
     state = SecondCameraState.Still; MainCamera.GetComponent <Camera>().enabled = false;
 }
Ejemplo n.º 4
0
 void Start()
 {
     MainCamera = GameObject.FindGameObjectWithTag(Tags.Camera);
     state      = SecondCameraState.none;
 }