Ejemplo n.º 1
0
 private void UpdateDatas()
 {
     Datas = UpdateDataFunc();
     listControl.RemoveAllFromList();
     foreach (KeyValuePair <string, T> pair in Datas)
     {
         listControl.AddToList(pair.Key);
     }
 }
Ejemplo n.º 2
0
        public override void LoadContent()
        {
            base.LoadContent();

            Sprite buttonSprite = Resources.GetSprite("button_idle");

            Sprite[] buttonSpriteTab = new Sprite[] { buttonSprite, Resources.GetSprite("button_over"), Resources.GetSprite("button_pressed") };
            font  = Manager.Game.Content.Load <SpriteFont>("Fonts/Hud");
            panel = new Panel(this, new Rectangle(0, 0, Manager.Width, Manager.Height), buttonSprite);

            spriteLib = new SearchableList(this, new Rectangle(0, 0, 200, 400), buttonSprite, buttonSpriteTab, font)
            {
                Pading = 5
            };
            panel.AddControl("spriteLib", spriteLib);
            foreach (KeyValuePair <string, Sprite> pair in Resources.Sprites)
            {
                spriteLib.AddToList(pair.Key);
            }

            spriteSelected = new SearchableList(this, new Rectangle(400, 0, 200, 300), buttonSprite, buttonSpriteTab, font)
            {
                Pading = 5
            };
            panel.AddControl("spriteSelected", spriteSelected);

            textureDrawerLib = new TextureDrawer(this, new Rectangle(200, 0, 200, 200), null);
            panel.AddControl("textureDrawerLib", textureDrawerLib);

            textureDrawerSelected = new TextureDrawer(this, new Rectangle(600, 0, 200, 200), null);
            panel.AddControl("textureDrawerSelected", textureDrawerSelected);

            submitButton = new Button(this, new Rectangle(0, 410, 100, 20), buttonSpriteTab)
            {
                Text = "Submit"
            };
            panel.AddControl("submitButton", submitButton);

            addAnimationButton = new Button(this, new Rectangle(350, 410, 100, 20), buttonSpriteTab)
            {
                Text = "Add Animation"
            };
            panel.AddControl("addSpriteButton", addAnimationButton);

            toLeftButton = new Button(this, new Rectangle(285, 255, 30, 30), buttonSpriteTab)
            {
                Text = " <-"
            };
            panel.AddControl("toLeftButton", toLeftButton);

            toRightButton = new Button(this, new Rectangle(285, 220, 30, 30), buttonSpriteTab)
            {
                Text = " ->"
            };
            panel.AddControl("toRightButton", toRightButton);

            toUpButton = new Button(this, new Rectangle(340, 220, 30, 30), buttonSpriteTab)
            {
                Text = "Up"
            };
            panel.AddControl("toUpButton", toUpButton);

            toDownButton = new Button(this, new Rectangle(340, 255, 30, 30), buttonSpriteTab)
            {
                Text = "Down"
            };
            panel.AddControl("toDownButton", toDownButton);

            frameTimeLabel = new TextBlock(this, new Vector2(400, 305), "FrameTime :");
            panel.AddControl("frameTimeLabel", frameTimeLabel);

            frameTimeTextBox = new TextBox(this, new Rectangle(520, 305, 80, 20), buttonSpriteTab);
            panel.AddControl("frameTimeText", frameTimeTextBox);

            panel.AddControl("effectButtonLabel", new TextBlock(this, new Vector2(400, 325), "Effect :"));
            effectButton = new ListButton(this, new Rectangle(470, 325, 130, 20), buttonSprite, new List <string>()
            {
                "None", "FlipVertically", "FlipHorizontally", "FlipBoth"
            });
            panel.AddControl("effectButton", effectButton);

            addSpriteText = new TextBox(this, new Rectangle(210, 410, 140, 20), buttonSpriteTab);
            panel.AddControl("addSpriteText", addSpriteText);

            panel.Pading = 10;
            Resize(Manager.Game.Viewport.Width, Manager.Game.Viewport.Height);
        }
Ejemplo n.º 3
0
        public override void Update(GameTime gameTime, bool isInForeground)
        {
            base.Update(gameTime, isInForeground);

            if (!isInForeground)
            {
                return;
            }

            panel.Update(gameTime);

            if (toRightButton.IsPressed() && spriteLib.SelectedItem != null)
            {
                spriteSelected.AddToList(spriteLib.SelectedItem);
                UpdateAnimation();
            }
            if (toLeftButton.IsPressed() && spriteSelected.SelectedItem != null)
            {
                spriteSelected.RemoveFromList(spriteSelected.SelectedIndex);
                UpdateAnimation();
            }
            if (toUpButton.IsPressed() && spriteSelected.SelectedItem != null && spriteSelected.SelectedIndex > 0)
            {
                List <string> items = spriteSelected.Items;
                int           index = spriteSelected.SelectedIndex;
                items.RemoveAt(index);
                items.Insert(index - 1, spriteSelected.SelectedItem);
                spriteSelected.RemoveAllFromList();
                foreach (string s in items)
                {
                    spriteSelected.AddToList(s);
                }
            }
            if (toDownButton.IsPressed() && spriteSelected.SelectedItem != null && spriteSelected.SelectedIndex < spriteSelected.Items.Count - 1)
            {
                List <string> items = spriteSelected.Items;
                int           index = spriteSelected.SelectedIndex;
                items.RemoveAt(index);
                items.Insert(index + 1, spriteSelected.SelectedItem);
                spriteSelected.RemoveAllFromList();
                foreach (string s in items)
                {
                    spriteSelected.AddToList(s);
                }
            }
            float frameTime = animCurrentlyBuilding.FrameTime;

            float.TryParse(frameTimeTextBox.Text, out frameTime);
            animCurrentlyBuilding.FrameTime    = frameTime;
            animCurrentlyBuilding.SpriteEffect = (SpriteEffects)Enum.Parse(typeof(SpriteEffects), effectButton.List[effectButton.CurrentIndex]);

            if (addAnimationButton.IsPressed() && animCurrentlyBuilding.FrameCount > 0 && !String.IsNullOrWhiteSpace(addSpriteText.Text))
            {
                Resources.Add(addSpriteText.Text, animCurrentlyBuilding);
                animCurrentlyBuilding = new Animation(Resources, new string[] { }, 1, true);
                UpdateAnimation();
            }

            if (submitButton.IsPressed())
            {
                IsSubmitted = true;
                Manager.CloseScreen();
                return;
            }
        }