Ejemplo n.º 1
0
 /// <summary>
 /// Sends the given message asynchronously and immediately to the sender of the command.
 /// Note: SdtdConsole.Instance.Out does NOT work asynchronously!
 /// </summary>
 /// <param name="target"></param>
 /// <param name="senderInfo">Either NetworkConnection (telnet) or RemoteClientInfo (game client) must be set.</param>
 /// <param name="msg">Message to send; newline is added automatically</param>
 public static void OutputAsync(this SdtdConsole target, CommandSenderInfo senderInfo, string msg)
 {
     if (senderInfo.NetworkConnection != null) // telnet
     {
         senderInfo.NetworkConnection.SendLine(msg);
     }
     else if (senderInfo.RemoteClientInfo != null) // 7dtd client
     {
         senderInfo.RemoteClientInfo.SendPackage(new NetPackageConsoleCmdClient(msg, false));
     }
     else
     {
         Log.Warning("Could not find a way to send output to console asynchronously: " + msg);
     }
 }
Ejemplo n.º 2
0
 public static void LogAndOutputAsync(this SdtdConsole target, CommandSenderInfo senderInfo, string msg)
 {
     Log.Out(msg);
     target.OutputAsync(senderInfo, msg);
 }
Ejemplo n.º 3
0
 public static void LogAndOutput(this SdtdConsole target, string msg)
 {
     Log.Out(msg);
     target.Output(msg);
 }