public GameObject GetSelected(Vector2 selectedPosition)
    {
        List <GameObject> objs = GetPoolObjects();
        int   closestIndex     = 0;
        float closest          = float.PositiveInfinity;
        float distance;

        for (int i = 0; i < objs.Count; i++)
        {
            if (objs[i].activeSelf)
            {
                RectTransform objRect = objs[i].GetComponent <RectTransform>();
                distance = Vector2.Distance(selectedPosition, objRect.anchoredPosition + _scroller.GetPosition());
                if (distance < closest)
                {
                    closest      = distance;
                    closestIndex = i;
                }
            }
        }
        return(objs[closestIndex]);
    }