Ejemplo n.º 1
0
    protected override void Awake()
    {
        _NavController           = gameObject.GetComponentsInChildren <NavCameraController>(true)[0];
        _MeshHalfInControllerArr = gameObject.GetComponentsInChildren <ScreenMeshHalfInCameraController>(true);
        _PlaneMeshController     = gameObject.GetComponentsInChildren <ScrollPlaneMeshController>(true)[0];

        CalculateRect();
    }
Ejemplo n.º 2
0
    public override void OnSimpleFingerDown(object v)
    {
        Vector3 v3 = (Vector3)v;

        foreach (ScrollPlaneMeshController c in _ControllerArr)
        {
            if (c.CheckRaycast(new Vector2(v3.x, v3.y)))
            {
                _Controller = c;
                break;
            }
        }

        if (_Controller)
        {
            _Controller.OnSimpleFingerDown(v);
        }
    }
Ejemplo n.º 3
0
 protected override void Awake()
 {
     _Controller          = gameObject.GetComponentsInChildren <ScrollPlaneMeshController>(true)[0];
     _CameraFovController = gameObject.GetComponentsInChildren <CameraFovController>(true)[0];
 }